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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_aastuss11 | ||||||||
| 19 | 15 | 2 | +4 | 77, better than 29% at Level 10 | 1.19, better than 84% at Level 10 | |||
| 17 | 16 | 7 | +1 | 89, better than 81% at Level 10 | 1.01, better than 36% at Level 10 | |||
| 16 | 16 | 1 | 0 | 57, better than 1% at Level 9 | 1.00, better than 42% at Level 9 | |||
| 16 | 19 | 5 | -3 | 68, better than 5% at Level 9 | 0.82, better than 4% at Level 9 | |||
| 14 | 20 | 6 | -6 | 74, better than 17% at Level 10 | 0.72, better than 1% at Level 10 | |||
| team_insolder13 | ||||||||
| 22 | 12 | 4 | +10 | 100, better than 96% at Level 10 | 1.34, better than 96% at Level 10 | |||
| 18 | 15 | 5 | +3 | 85, better than 66% at Level 10 | 1.13, better than 75% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_aastuss11 | |||
| 88, better than 34% at Level 10 | 10, better than 65% at Level 10 | 17 | |
| 47, better than 17% at Level 10 | 6, better than 37% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 19 |
| 8 |
| -3 |
| 86, better than 71% at Level 10 |
| 0.97, better than 24% at Level 10 |
| 16 | 17 | 2 | -1 | 52, better than 1% at Level 10 | 0.89, better than 8% at Level 10 |
| 14 | 19 | 4 | -5 | 67, better than 4% at Level 9 | 0.73, better than 1% at Level 9 |
| 7 |
| 47, better than 20% at Level 9 | 7, better than 48% at Level 9 | 12 |
| 150, better than 70% at Level 9 | 8, better than 55% at Level 9 | 15 |
| 69, better than 25% at Level 10 | 1, better than 11% at Level 10 | 1 |
| team_insolder13 | |||
|---|---|---|---|
| 187, better than 82% at Level 10 | 9, better than 58% at Level 10 | 21 | |
| 252, better than 96% at Level 10 | 6, better than 37% at Level 10 | 11 | |
| 133, better than 58% at Level 10 | 10, better than 65% at Level 10 | 11 | |
| 8, better than 7% at Level 10 | 15, better than 90% at Level 10 | 23 | |
| 78, better than 33% at Level 9 | 0, better than 1% at Level 9 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.