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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_FrancheskoCF13 | ||||||||
| 23 | 8 | 7 | +15 | 142, better than 99% at Level 7 | 2.08, better than 99% at Level 7 | |||
| 19 | 11 | 4 | +8 | 88, better than 96% at Level 3 | 1.53, better than 99% at Level 3 | |||
| 11 | 13 | 5 | -2 | 79, better than 61% at Level 4 | 0.87, better than 25% at Level 4 | |||
| 10 | 12 | 6 | -2 | 81, better than 53% at Level 5 | 0.87, better than 16% at Level 5 | |||
| 10 | 12 | 6 | -2 | 70, better than 16% at Level 5 | 0.80, better than 8% at Level 5 | |||
| team_axxis4 | ||||||||
| 16 | 13 | 3 | +3 | 104, better than 99% at Level 7 | 1.32, better than 97% at Level 7 | |||
| 14 | 17 | 1 | -3 | 88, better than 88% at Level 6 | 0.76, better than 1% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_FrancheskoCF13 | |||
| 0, better than 1% at Level 7 | 0, better than 1% at Level 7 | 0 | |
| 84, better than 84% at Level 3 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 14 |
| 5 |
| -6 |
| 52, better than 3% at Level 4 |
| 0.57, better than 2% at Level 4 |
| 9 | 16 | 1 | -7 | 67, better than 21% at Level 3 | 0.56, better than 4% at Level 3 |
| 6 | 14 | 5 | -8 | 69, better than 9% at Level 6 | 0.47, better than 1% at Level 6 |
| 7 |
| 84, better than 85% at Level 4 | 1, better than 29% at Level 4 | 1 |
| 127, better than 96% at Level 5 | 2, better than 39% at Level 5 | 2 |
| 0, better than 1% at Level 5 | 3, better than 50% at Level 5 | 4 |
| team_axxis4 | |||
|---|---|---|---|
| 1, better than 11% at Level 7 | 6, better than 74% at Level 7 | 5 | |
| 0, better than 1% at Level 6 | 6, better than 77% at Level 6 | 11 | |
| 78, better than 81% at Level 4 | 8, better than 91% at Level 4 | 11 | |
| 4, better than 23% at Level 3 | 4, better than 67% at Level 3 | 5 | |
| 109, better than 91% at Level 6 | 14, better than 99% at Level 6 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.