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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_eLd1n511 | ||||||||
| 23 | 18 | 5 | +5 | 92, better than 89% at Level 6 | 1.32, better than 96% at Level 6 | |||
| 19 | 17 | 3 | +2 | 78, better than 44% at Level 6 | 1.00, better than 50% at Level 6 | |||
| 17 | 20 | 11 | -3 | 92, better than 89% at Level 6 | 0.95, better than 29% at Level 6 | |||
| 16 | 21 | 8 | -5 | 64, better than 2% at Level 6 | 0.76, better than 1% at Level 6 | |||
| 14 | 19 | 10 | -5 | 81, better than 55% at Level 6 | 0.75, better than 1% at Level 6 | |||
| team_beIIo13 | ||||||||
| 28 | 16 | 4 | +12 | 111, better than 99% at Level 6 | 1.54, better than 99% at Level 6 | |||
| 20 | 14 | 9 | +6 | 104, better than 97% at Level 7 | 1.23, better than 93% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_eLd1n511 | |||
| 7, better than 15% at Level 6 | 2, better than 25% at Level 6 | 7 | |
| 240, better than 97% at Level 6 | 4, better than 38% at Level 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 19 |
| 3 |
| +1 |
| 86, better than 78% at Level 6 |
| 1.06, better than 66% at Level 6 |
| 18 | 20 | 9 | -2 | 76, better than 38% at Level 5 | 0.88, better than 18% at Level 5 |
| 8 | 20 | 7 | -12 | 49, better than 1% at Level 6 | 0.41, better than 1% at Level 6 |
| 5 |
| 241, better than 97% at Level 6 | 14, better than 93% at Level 6 | 15 |
| 160, better than 84% at Level 6 | 9, better than 72% at Level 6 | 9 |
| 76, better than 45% at Level 6 | 2, better than 25% at Level 6 | 2 |
| team_beIIo13 | |||
|---|---|---|---|
| 45, better than 30% at Level 6 | 22, better than 99% at Level 6 | 22 | |
| 6, better than 12% at Level 7 | 8, better than 62% at Level 7 | 12 | |
| 9, better than 15% at Level 6 | 9, better than 72% at Level 6 | 11 | |
| 111, better than 68% at Level 5 | 14, better than 94% at Level 5 | 22 | |
| 21, better than 20% at Level 6 | 3, better than 31% at Level 6 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.