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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mikeN-14 | ||||||||
| 27 | 24 | 15 | +3 | 109, better than 99% at Level 10 | 1.11, better than 69% at Level 10 | |||
| 20 | 21 | 7 | -1 | 59 | 0.98 | |||
| 20 | 23 | 10 | -3 | 84, better than 72% at Level 9 | 0.96, better than 29% at Level 9 | |||
| 17 | 23 | 4 | -6 | 57, better than 1% at Level 10 | 0.78, better than 1% at Level 10 | |||
| 17 | 25 | 6 | -8 | 57, better than 1% at Level 10 | 0.67, better than 1% at Level 10 | |||
| team_bedirhaN416 | ||||||||
| 27 | 20 | 11 | +7 | 108, better than 99% at Level 10 | 1.24, better than 90% at Level 10 | |||
| 28 | 20 | 7 | +8 | 106, better than 99% at Level 10 | 1.23, better than 88% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mikeN-14 | |||
| 229, better than 81% at Level 10 | 8, better than 40% at Level 10 | 16 | |
| 90 | 14 | 13 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 25 |
| 22 |
| 10 |
| +3 |
| 99, better than 96% at Level 9 |
| 1.13, better than 76% at Level 9 |
| 19 | 21 | 3 | -2 | 60, better than 1% at Level 8 | 0.93, better than 24% at Level 8 |
| 16 | 20 | 9 | -4 | 56, better than 1% at Level 9 | 0.81, better than 3% at Level 9 |
| 200, better than 75% at Level 9 |
| 9, better than 49% at Level 9 |
| 21 |
| 14, better than 7% at Level 10 | 7, better than 34% at Level 10 | 16 |
| 46, better than 14% at Level 10 | 4, better than 20% at Level 10 | 8 |
| team_bedirhaN416 | |||
|---|---|---|---|
| 350, better than 98% at Level 10 | 5, better than 24% at Level 10 | 13 | |
| 201, better than 72% at Level 10 | 5, better than 24% at Level 10 | 4 | |
| 173, better than 65% at Level 9 | 8, better than 43% at Level 9 | 16 | |
| 157, better than 63% at Level 8 | 9, better than 53% at Level 8 | 11 | |
| 246, better than 88% at Level 9 | 11, better than 60% at Level 9 | 16 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.