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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Ujeez9 | ||||||||
| 3BlE–Steam profile of 3BlE (opens in a new tab) | 21 | 16 | 1 | +5 | 86 | 1.26 | ||
| 18 | 17 | 5 | +1 | 83 | 1.13 | |||
| 14 | 17 | 5 | -3 | 62, better than 2% at Level 6 | 0.77, better than 2% at Level 6 | |||
| 13 | 19 | 8 | -6 | 74, better than 25% at Level 5 | 0.76, better than 4% at Level 5 | |||
| 12 | 16 | 11 | -4 | 98, better than 97% at Level 6 | 0.73, better than 1% at Level 6 | |||
| team_X4K513 | ||||||||
| X4K5Level 6Steam profile of X4K5 (opens in a new tab) | 28 | 17 | 7 | +11 | 145, better than 99% at Level 6 | 1.67, better than 99% at Level 6 | ||
| 23 | 14 | 5 | +9 | 112, better than 99% at Level 6 | 1.51, better than 99% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Ujeez9 | |||
| 3BlE–Steam profile of 3BlE (opens in a new tab) | 160 | 4 | 4 |
| 48 | 10 | 7 | |
| 79 | |||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 4 |
| 0 |
| 81, better than 66% at Level 4 |
| 1.04, better than 78% at Level 4 |
| 10 | 16 | 6 | -6 | 47 | 0.76 |
| 7 | 14 | 6 | -7 | 45, better than 2% at Level 5 | 0.59, better than 1% at Level 5 |
| 1, better than 25% at Level 6 |
| 6 |
| 121, better than 86% at Level 5 | 11, better than 93% at Level 5 | 19 |
| 26, better than 28% at Level 6 | 4, better than 48% at Level 6 | 14 |
| team_X4K513 | |||
|---|---|---|---|
| X4K5Level 6Steam profile of X4K5 (opens in a new tab) | 21, better than 25% at Level 6 | 10, better than 88% at Level 6 | 26 |
| 212, better than 99% at Level 6 | 12, better than 95% at Level 6 | 15 | |
| 85, better than 73% at Level 4 | 0, better than 1% at Level 4 | 1 | |
| 41 | 2 | 2 | |
| 96, better than 75% at Level 5 | 7, better than 74% at Level 5 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.