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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_betrik6913 | ||||||||
| 21 | 12 | 2 | +9 | 97, better than 95% at Level 10 | 1.55, better than 99% at Level 10 | |||
| 21 | 14 | 5 | +7 | 107, better than 99% at Level 9 | 1.38, better than 97% at Level 9 | |||
| 19 | 16 | 3 | +3 | 106, better than 99% at Level 10 | 1.13, better than 76% at Level 10 | |||
| 12 | 14 | 5 | -2 | 72, better than 24% at Level 4 | 0.83, better than 15% at Level 4 | |||
| 7 | 15 | 4 | -8 | 45, better than 1% at Level 4 | 0.55, better than 1% at Level 4 | |||
| team_0smanli1T4p7 | ||||||||
| 23 | 17 | 5 | +6 | 129, better than 99% at Level 9 | 1.43, better than 98% at Level 9 | |||
| 17 | 14 | 5 | +3 | 70, better than 5% at Level 10 | 1.42, better than 98% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_betrik6913 | |||
| 98, better than 50% at Level 10 | 6, better than 45% at Level 10 | 14 | |
| 52, better than 26% at Level 9 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 17 |
| 6 |
| -4 |
| 77, better than 37% at Level 6 |
| 0.84, better than 5% at Level 6 |
| 11 | 16 | 3 | -5 | 57, better than 1% at Level 7 | 0.74, better than 1% at Level 7 |
| 7 | 17 | 5 | -10 | 51, better than 1% at Level 5 | 0.47, better than 1% at Level 5 |
| 5 |
| 81, better than 39% at Level 10 | 3, better than 22% at Level 10 | 6 |
| 177, better than 97% at Level 4 | 1, better than 29% at Level 4 | 2 |
| 14, better than 28% at Level 4 | 0, better than 1% at Level 4 | 2 |
| team_0smanli1T4p7 | |||
|---|---|---|---|
| 60, better than 31% at Level 9 | 1, better than 14% at Level 9 | 8 | |
| 121, better than 64% at Level 10 | 3, better than 22% at Level 10 | 4 | |
| 75, better than 53% at Level 6 | 7, better than 68% at Level 6 | 8 | |
| 0, better than 1% at Level 7 | 1, better than 18% at Level 7 | 2 | |
| 34, better than 32% at Level 5 | 2, better than 31% at Level 5 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.