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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Pri4endal13 | ||||||||
| 22 | 12 | 8 | +10 | 82, better than 61% at Level 6 | 1.58, better than 99% at Level 6 | |||
| 22 | 15 | 13 | +7 | 115, better than 99% at Level 5 | 1.44, better than 99% at Level 5 | |||
| 17 | 12 | 6 | +5 | 95, better than 94% at Level 6 | 1.25, better than 95% at Level 6 | |||
| 13 | 16 | 7 | -3 | 69, better than 6% at Level 7 | 1.02, better than 51% at Level 7 | |||
| 13 | 14 | 8 | -1 | 76, better than 40% at Level 5 | 0.85, better than 11% at Level 5 | |||
| team_Xata6bi4_8 | ||||||||
| 18 | 13 | 2 | +5 | 81, better than 61% at Level 5 | 1.19, better than 94% at Level 5 | |||
| 18 | 19 | 3 | -1 | 89, better than 85% at Level 6 | 1.07, better than 68% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Pri4endal13 | |||
| 35, better than 27% at Level 6 | 9, better than 79% at Level 6 | 10 | |
| 49, better than 39% at Level 5 | 1, better than 23% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 17 |
| 6 |
| -5 |
| 76, better than 33% at Level 7 |
| 0.80, better than 2% at Level 7 |
| 11 | 18 | 6 | -7 | 65, better than 6% at Level 5 | 0.58, better than 1% at Level 5 |
| 10 | 20 | 7 | -10 | 57, better than 1% at Level 6 | 0.44, better than 1% at Level 6 |
| 3 |
| 18, better than 19% at Level 6 | 10, better than 85% at Level 6 | 12 |
| 52, better than 33% at Level 7 | 1, better than 18% at Level 7 | 1 |
| 101, better than 70% at Level 5 | 4, better than 45% at Level 5 | 3 |
| team_Xata6bi4_8 | |||
|---|---|---|---|
| 37, better than 32% at Level 5 | 0, better than 1% at Level 5 | 3 | |
| 19, better than 20% at Level 6 | 3, better than 34% at Level 6 | 4 | |
| 29, better than 21% at Level 7 | 8, better than 70% at Level 7 | 8 | |
| 192, better than 96% at Level 5 | 2, better than 30% at Level 5 | 10 | |
| 0, better than 1% at Level 6 | 12, better than 92% at Level 6 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.