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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_cole2313 | ||||||||
| 17 | 13 | 3 | +4 | 84, better than 65% at Level 9 | 1.32, better than 95% at Level 9 | |||
| 22 | 16 | 2 | +6 | 118, better than 98% at Level 9 | 1.26, better than 95% at Level 9 | |||
| 17 | 14 | 7 | +3 | 85, better than 66% at Level 8 | 1.16, better than 87% at Level 8 | |||
| 16 | 13 | 4 | +3 | 96, better than 93% at Level 10 | 1.13, better than 77% at Level 10 | |||
| 9 | 15 | 3 | -6 | 51, better than 1% at Level 8 | 0.70, better than 1% at Level 8 | |||
| team_RVJ7 | ||||||||
| 19 | 16 | 4 | +3 | 113, better than 99% at Level 10 | 1.22, better than 91% at Level 10 | |||
| 18 | 16 | 1 | +2 | 80, better than 42% at Level 10 | 1.15, better than 80% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_cole2313 | |||
| 32, better than 17% at Level 9 | 3, better than 25% at Level 9 | 7 | |
| 44, better than 22% at Level 9 | 4, better than 32% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 15 |
| 6 |
| -1 |
| 79, better than 42% at Level 8 |
| 0.91, better than 15% at Level 8 |
| 11 | 17 | 5 | -6 | 58, better than 1% at Level 9 | 0.81, better than 2% at Level 9 |
| 9 | 17 | 6 | -8 | 62, better than 1% at Level 8 | 0.56, better than 1% at Level 8 |
| 3 |
| 146, better than 84% at Level 8 | 7, better than 61% at Level 8 | 18 |
| 128, better than 68% at Level 10 | 3, better than 22% at Level 10 | 6 |
| 164, better than 90% at Level 8 | 0, better than 1% at Level 8 | 0 |
| team_RVJ7 | |||
|---|---|---|---|
| 237, better than 98% at Level 10 | 1, better than 12% at Level 10 | 4 | |
| 0, better than 1% at Level 10 | 5, better than 37% at Level 10 | 8 | |
| 21, better than 15% at Level 8 | 1, better than 16% at Level 8 | 1 | |
| 57, better than 29% at Level 9 | 3, better than 25% at Level 9 | 2 | |
| 143, better than 83% at Level 8 | 0, better than 1% at Level 8 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.