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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_h3isennnnnnn6 | ||||||||
| 14 | 12 | 4 | +2 | 81, better than 59% at Level 9 | 1.10, better than 73% at Level 9 | |||
| 14 | 16 | 3 | -2 | 84, better than 65% at Level 8 | 1.02, better than 47% at Level 8 | |||
| 10 | 14 | 6 | -4 | 72, better than 9% at Level 10 | 0.72, better than 1% at Level 10 | |||
| 11 | 17 | 7 | -6 | 75, better than 22% at Level 10 | 0.69, better than 1% at Level 10 | |||
| 9 | 18 | 3 | -9 | 57 | 0.50 | |||
| team_Tuck_Fhomas13 | ||||||||
| 21 | 12 | 11 | +9 | 128, better than 99% at Level 7 | 1.50, better than 97% at Level 7 | |||
| 14 | 10 | 2 | +4 | 66, better than 1% at Level 10 | 1.22, better than 87% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_h3isennnnnnn6 | |||
| 59, better than 32% at Level 9 | 0, better than 1% at Level 9 | 4 | |
| 13, better than 13% at Level 8 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 10 |
| 3 |
| +4 |
| 75, better than 23% at Level 10 |
| 1.13, better than 75% at Level 10 |
| 15 | 14 | 7 | +1 | 83, better than 67% at Level 9 | 1.06, better than 66% at Level 9 |
| 12 | 12 | 6 | 0 | 75, better than 22% at Level 9 | 0.95, better than 27% at Level 9 |
| 4 |
| 118, better than 66% at Level 10 | 7, better than 57% at Level 10 | 11 |
| 121, better than 68% at Level 10 | 4, better than 31% at Level 10 | 10 |
| 53 | 1 | 1 |
| team_Tuck_Fhomas13 | |||
|---|---|---|---|
| 263, better than 99% at Level 7 | 1, better than 18% at Level 7 | 1 | |
| 159, better than 86% at Level 10 | 4, better than 31% at Level 10 | 11 | |
| 73, better than 36% at Level 10 | 5, better than 39% at Level 10 | 6 | |
| 33, better than 18% at Level 9 | 12, better than 92% at Level 9 | 8 | |
| 126, better than 75% at Level 9 | 0, better than 1% at Level 9 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.