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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_254KG13 | ||||||||
| 19 | 14 | 3 | +5 | 77, better than 30% at Level 10 | 1.24, better than 90% at Level 10 | |||
| 21 | 17 | 5 | +4 | 95, better than 93% at Level 10 | 1.18, better than 83% at Level 10 | |||
| 20 | 18 | 7 | +2 | 89, better than 84% at Level 9 | 1.16, better than 82% at Level 9 | |||
| 16 | 13 | 2 | +3 | 68, better than 5% at Level 9 | 1.06, better than 67% at Level 9 | |||
| 13 | 18 | 13 | -5 | 89, better than 83% at Level 9 | 0.85, better than 7% at Level 9 | |||
| team_Alexandro7210 | ||||||||
| 24 | 15 | 8 | +9 | 99, better than 96% at Level 10 | 1.41, better than 98% at Level 10 | |||
| 20 | 19 | 5 | +1 | 86, better than 76% at Level 9 | 1.15, better than 80% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_254KG13 | |||
| 12, better than 8% at Level 10 | 5, better than 32% at Level 10 | 6 | |
| 99, better than 42% at Level 10 | 2, better than 15% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 18 |
| 10 |
| -3 |
| 77, better than 29% at Level 10 |
| 0.85, better than 4% at Level 10 |
| 9 | 17 | 4 | -8 | 51, better than 1% at Level 9 | 0.59, better than 1% at Level 9 |
| 12 | 20 | 7 | -8 | 72, better than 12% at Level 9 | 0.57, better than 1% at Level 9 |
| 9 |
| 29, better than 14% at Level 9 | 0, better than 1% at Level 9 | 1 |
| 129, better than 63% at Level 9 | 11, better than 77% at Level 9 | 13 |
| 293, better than 99% at Level 9 | 8, better than 57% at Level 9 | 4 |
| team_Alexandro7210 | |||
|---|---|---|---|
| 66, better than 25% at Level 10 | 1, better than 11% at Level 10 | 1 | |
| 69, better than 31% at Level 9 | 4, better than 28% at Level 9 | 5 | |
| 70, better than 27% at Level 10 | 2, better than 15% at Level 10 | 6 | |
| 0, better than 1% at Level 9 | 4, better than 28% at Level 9 | 12 | |
| 15, better than 10% at Level 9 | 0, better than 1% at Level 9 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.