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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_HBrav19 | ||||||||
| 31 | 23 | 6 | +8 | 88, better than 88% at Level 6 | 1.40, better than 99% at Level 6 | |||
| 35 | 24 | 5 | +11 | 99 | 1.37 | |||
| 26 | 21 | 10 | +5 | 77, better than 50% at Level 4 | 1.16, better than 92% at Level 4 | |||
| 23 | 26 | 10 | -3 | 82, better than 59% at Level 5 | 0.91, better than 24% at Level 5 | |||
| 18 | 30 | 6 | -12 | 63, better than 6% at Level 4 | 0.68, better than 4% at Level 4 | |||
| team_kaauuf16 | ||||||||
| 31 | 25 | 10 | +6 | 101 | 1.21 | |||
| 30 | 25 | 6 | +5 | 84, better than 67% at Level 5 | 1.12, better than 81% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_HBrav19 | |||
| 104, better than 52% at Level 6 | 38, better than 99% at Level 6 | 24 | |
| 362 | 23 | 27 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 29 |
| 32 |
| 6 |
| -3 |
| 88, better than 81% at Level 5 |
| 1.04, better than 62% at Level 5 |
| gyatto–Steam profile of gyatto (opens in a new tab) | 18 | 27 | 9 | -9 | 69 | 0.68 |
|---|
| 15 | 27 | 4 | -12 | 42 | 0.63 |
| 86, better than 54% at Level 4 |
| 2, better than 29% at Level 4 |
| 6 |
| 65, better than 40% at Level 5 | 2, better than 29% at Level 5 | 2 |
| 45, better than 37% at Level 4 | 3, better than 34% at Level 4 | 9 |
| team_kaauuf16 | |||
|---|---|---|---|
| 0 | 0 | 0 | |
| 10, better than 20% at Level 5 | 6, better than 49% at Level 5 | 7 | |
| 84, better than 48% at Level 5 | 14, better than 85% at Level 5 | 21 | |
| gyatto–Steam profile of gyatto (opens in a new tab) | 125 | 5 | 6 |
| 135 | 3 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.