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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Tashini66611 | ||||||||
| 22 | 18 | 7 | +4 | 101, better than 98% at Level 8 | 1.21, better than 92% at Level 8 | |||
| 20 | 18 | 7 | +2 | 80 | 1.17 | |||
| 17 | 20 | 5 | -3 | 81, better than 48% at Level 8 | 0.95, better than 23% at Level 8 | |||
| 17 | 20 | 9 | -3 | 83, better than 58% at Level 9 | 0.80, better than 1% at Level 9 | |||
| DanicH666Level 8Steam profile of DanicH666 (opens in a new tab) | 9 | 17 | 4 | -8 | 50, better than 1% at Level 8 | 0.58, better than 1% at Level 8 | ||
| team_KevinMac13 | ||||||||
| 27 | 15 | 7 | +12 | 111, better than 99% at Level 8 | 1.63, better than 99% at Level 8 | |||
| 20 | 19 | 8 | +1 | 96, better than 95% at Level 8 | 1.08, better than 72% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Tashini66611 | |||
| 0, better than 1% at Level 8 | 3, better than 25% at Level 8 | 5 | |
| 107 | 8 | 14 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 15 |
| 8 |
| 0 |
| 73 |
| 1.05 |
| 18 | 20 | 10 | -2 | 81, better than 49% at Level 9 | 0.84, better than 4% at Level 9 |
| 10 | 16 | 4 | -6 | 44, better than 1% at Level 5 | 0.69, better than 2% at Level 5 |
| 59, better than 28% at Level 8 |
| 5, better than 37% at Level 8 |
| 4 |
| 136, better than 64% at Level 9 | 5, better than 34% at Level 9 | 4 |
| DanicH666Level 8Steam profile of DanicH666 (opens in a new tab) | 4, better than 8% at Level 8 | 3, better than 25% at Level 8 | 3 |
|---|
| team_KevinMac13 | |||
|---|---|---|---|
| 127, better than 63% at Level 8 | 8, better than 59% at Level 8 | 11 | |
| 58, better than 28% at Level 8 | 8, better than 59% at Level 8 | 11 | |
| 1 | 3 | 8 | |
| 91, better than 40% at Level 9 | 5, better than 34% at Level 9 | 5 | |
| 36, better than 29% at Level 5 | 6, better than 56% at Level 5 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.