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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_TItoo13 | ||||||||
| 23 | 16 | 5 | +7 | 95, better than 92% at Level 10 | 1.31, better than 95% at Level 10 | |||
| TItooLevel 10Steam profile of TItoo (opens in a new tab) | 17 | 17 | 3 | 0 | 68, better than 4% at Level 10 | 1.00, better than 33% at Level 10 | ||
| 19 | 20 | 10 | -1 | 89 | 0.92 | |||
| 16 | 19 | 7 | -3 | 72, better than 9% at Level 10 | 0.87, better than 3% at Level 10 | |||
| 9 | 17 | 4 | -8 | 58, better than 1% at Level 10 | 0.60, better than 1% at Level 10 | |||
| team_k-dev11 | ||||||||
| 24 | 14 | 2 | +10 | 86, better than 74% at Level 10 | 1.64, better than 99% at Level 10 | |||
| 21 | 16 | 5 | +5 | 89, better than 84% at Level 10 | 1.27, better than 93% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_TItoo13 | |||
| 189, better than 83% at Level 10 | 2, better than 15% at Level 10 | 5 | |
| TItooLevel 10Steam profile of TItoo (opens in a new tab) | 189, better than 83% at Level 10 | 10, better than 65% at Level 10 | 9 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 23 |
| 19 |
| 7 |
| +4 |
| 94, better than 92% at Level 10 |
| 1.26, better than 92% at Level 10 |
| 14 | 18 | 12 | -4 | 83, better than 56% at Level 10 | 0.93, better than 13% at Level 10 |
| 7 | 18 | 6 | -11 | 46 | 0.50 |
| 357 |
| 7 |
| 9 |
| 177, better than 78% at Level 10 | 3, better than 19% at Level 10 | 3 |
| 108, better than 44% at Level 10 | 1, better than 11% at Level 10 | 4 |
| team_k-dev11 | |||
|---|---|---|---|
| 129, better than 56% at Level 10 | 5, better than 30% at Level 10 | 12 | |
| 28, better than 11% at Level 10 | 2, better than 15% at Level 10 | 3 | |
| 224, better than 92% at Level 10 | 2, better than 15% at Level 10 | 5 | |
| 134, better than 58% at Level 10 | 4, better than 24% at Level 10 | 6 | |
| 227 | 11 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.