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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_baszer7 | ||||||||
| 16 | 17 | 3 | -1 | 86, better than 92% at Level 3 | 0.97, better than 68% at Level 3 | |||
| 16 | 17 | 2 | -1 | 87, better than 94% at Level 3 | 0.97, better than 68% at Level 3 | |||
| 8 | 14 | 1 | -6 | 49, better than 1% at Level 5 | 0.61, better than 1% at Level 5 | |||
| 7 | 14 | 3 | -7 | 28, better than 1% at Level 4 | 0.57, better than 1% at Level 4 | |||
| 11 | 20 | 8 | -9 | 83, better than 76% at Level 4 | 0.52, better than 1% at Level 4 | |||
| team_-geo10-13 | ||||||||
| 20 | 11 | 3 | +9 | 99, better than 97% at Level 4 | 1.52, better than 99% at Level 4 | |||
| 20 | 11 | 2 | +9 | 88, better than 89% at Level 4 | 1.46, better than 99% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_baszer7 | |||
| 1, better than 20% at Level 3 | 0, better than 1% at Level 3 | 0 | |
| 33, better than 38% at Level 3 | 6, better than 77% at Level 3 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 13 |
| 3 |
| +5 |
| 89, better than 91% at Level 4 |
| 1.30, better than 96% at Level 4 |
| 14 | 11 | 3 | +3 | 81, better than 70% at Level 4 | 1.04, better than 80% at Level 4 |
| 10 | 12 | 6 | -2 | 73, better than 41% at Level 3 | 0.86, better than 32% at Level 3 |
| 12 |
| 29, better than 29% at Level 5 | 2, better than 31% at Level 5 | 3 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 0 |
| 112, better than 84% at Level 4 | 7, better than 77% at Level 4 | 5 |
| team_-geo10-13 | |||
|---|---|---|---|
| 108, better than 82% at Level 4 | 0, better than 1% at Level 4 | 2 | |
| 4, better than 22% at Level 4 | 1, better than 29% at Level 4 | 8 | |
| 140, better than 92% at Level 4 | 2, better than 37% at Level 4 | 8 | |
| 71, better than 63% at Level 4 | 2, better than 37% at Level 4 | 4 | |
| 114, better than 84% at Level 3 | 7, better than 83% at Level 3 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.