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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kaido_thx13 | ||||||||
| 21 | 13 | 10 | +8 | 140, better than 99% at Level 10 | 1.67, better than 99% at Level 10 | |||
| 17 | 11 | 2 | +6 | 100, better than 97% at Level 8 | 1.43, better than 99% at Level 8 | |||
| 13 | 7 | 3 | +6 | 69, better than 4% at Level 10 | 1.29, better than 94% at Level 10 | |||
| 12 | 11 | 8 | +1 | 84, better than 66% at Level 8 | 1.05, better than 60% at Level 8 | |||
| 11 | 12 | 4 | -1 | 67, better than 3% at Level 9 | 0.99, better than 33% at Level 9 | |||
| team_Anastyyys4 | ||||||||
| 16 | 17 | 3 | -1 | 97, better than 94% at Level 10 | 0.96, better than 19% at Level 10 | |||
| 13 | 15 | 2 | -2 | 89, better than 83% at Level 10 | 0.94, better than 14% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kaido_thx13 | |||
| 73, better than 42% at Level 10 | 10, better than 87% at Level 10 | 17 | |
| 0, better than 1% at Level 8 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 13 |
| 3 |
| -3 |
| 79, better than 35% at Level 7 |
| 0.85, better than 8% at Level 7 |
| 7 | 16 | 2 | -9 | 47, better than 1% at Level 10 | 0.39, better than 1% at Level 10 |
| 4 | 15 | 3 | -11 | 40, better than 1% at Level 7 | 0.33, better than 1% at Level 7 |
| 0 |
| 51, better than 27% at Level 10 | 1, better than 12% at Level 10 | 10 |
| 108, better than 75% at Level 8 | 4, better than 42% at Level 8 | 13 |
| 18, better than 13% at Level 9 | 2, better than 21% at Level 9 | 2 |
| team_Anastyyys4 | |||
|---|---|---|---|
| 73, better than 42% at Level 10 | 10, better than 87% at Level 10 | 10 | |
| 16, better than 10% at Level 10 | 0, better than 1% at Level 10 | 0 | |
| 76, better than 57% at Level 7 | 3, better than 36% at Level 7 | 5 | |
| 11, better than 8% at Level 10 | 4, better than 34% at Level 10 | 5 | |
| 25, better than 22% at Level 7 | 0, better than 1% at Level 7 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.