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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BIKTIMARTIK8 | ||||||||
| 18 | 14 | 4 | +4 | 69, better than 8% at Level 6 | 1.24, better than 94% at Level 6 | |||
| 15 | 17 | 4 | -2 | 82, better than 73% at Level 4 | 0.92, better than 37% at Level 4 | |||
| 15 | 17 | 3 | -2 | 87, better than 94% at Level 3 | 0.89, better than 38% at Level 3 | |||
| 12 | 17 | 7 | -5 | 81, better than 68% at Level 4 | 0.77, better than 5% at Level 4 | |||
| 11 | 16 | 9 | -5 | 76, better than 32% at Level 5 | 0.69, better than 2% at Level 5 | |||
| team_enesy0y013 | ||||||||
| SaltLewu–Steam profile of SaltLewu (opens in a new tab) | 24 | 11 | 2 | +13 | 121 | 1.73 | ||
| 19 | 12 | 6 | +7 | 92 | 1.30 | |||
| 12 | 16 | 3 | -4 | 64 | ||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BIKTIMARTIK8 | |||
| 0, better than 1% at Level 6 | 6, better than 58% at Level 6 | 15 | |
| 135, better than 89% at Level 4 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 0.98, better than 60% at Level 4 |
| teronss–Steam profile of teronss (opens in a new tab) | 14 | 15 | 6 | -1 | 70 | 0.93 |
|---|
| Kaplumba78–Steam profile of Kaplumba78 (opens in a new tab) | 12 | 18 | 9 | -6 | 84 | 0.65 |
|---|
| 11 |
| 189, better than 97% at Level 3 | 6, better than 75% at Level 3 | 7 |
| 183, better than 97% at Level 4 | 9, better than 86% at Level 4 | 18 |
| 286, better than 99% at Level 5 | 2, better than 30% at Level 5 | 9 |
| team_enesy0y013 | |||
|---|---|---|---|
| SaltLewu–Steam profile of SaltLewu (opens in a new tab) | 115 | 15 | 17 |
| 31 | 26 | 22 | |
| 20, better than 30% at Level 4 | 28, better than 99% at Level 4 | 17 | |
| teronss–Steam profile of teronss (opens in a new tab) | 0 | 8 | 11 |
| Kaplumba78–Steam profile of Kaplumba78 (opens in a new tab) | 43 | 20 | 15 |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.