Loading match
Loading match
Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Krisstian214 | ||||||||
| 16 | 16 | 5 | 0 | 116, better than 99% at Level 7 | 1.11, better than 79% at Level 7 | |||
| andreyfere–Steam profile of andreyfere (opens in a new tab) | 15 | 15 | 4 | 0 | 76 | 1.07 | ||
| 11 | 16 | 2 | -5 | 56 | 0.66 | |||
| 8 | 16 | 5 | -8 | 60, better than 3% at Level 5 | 0.48, better than 1% at Level 5 | |||
| 6 | 14 | 5 | -8 | 61, better than 4% at Level 4 | 0.47, better than 1% at Level 4 | |||
| team_Mad4ra42013 | ||||||||
| 24 | 11 | 3 | +13 | 142, better than 99% at Level 6 | 1.95, better than 99% at Level 6 | |||
| 16 | 11 | 5 | +5 | 97, better than 98% at Level 3 | 1.28, better than 97% at Level 3 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Krisstian214 | |||
| 60, better than 45% at Level 7 | 10, better than 92% at Level 7 | 13 | |
| andreyfere–Steam profile of andreyfere (opens in a new tab) | 88 | 3 | 4 |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 9 |
| 2 |
| +5 |
| 69, better than 7% at Level 6 |
| 1.24, better than 95% at Level 6 |
| 14 | 13 | 7 | +1 | 87, better than 82% at Level 6 | 1.15, better than 90% at Level 6 |
| 9 | 12 | 6 | -3 | 67, better than 41% at Level 2 | 0.79, better than 38% at Level 2 |
| 0 |
| 7 |
| 13 |
| 14, better than 22% at Level 5 | 0, better than 1% at Level 5 | 3 |
| 0, better than 1% at Level 4 | 0, better than 1% at Level 4 | 1 |
| team_Mad4ra42013 | |||
|---|---|---|---|
| 57, better than 48% at Level 6 | 1, better than 22% at Level 6 | 1 | |
| 68, better than 67% at Level 3 | 6, better than 83% at Level 3 | 7 | |
| 14, better than 19% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 12, better than 18% at Level 6 | 7, better than 77% at Level 6 | 6 | |
| 125, better than 95% at Level 2 | 9, better than 95% at Level 2 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.