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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_404_Gonchar13 | ||||||||
| 20 | 13 | 3 | +7 | 84, better than 64% at Level 9 | 1.33, better than 96% at Level 9 | |||
| 21 | 16 | 7 | +5 | 101, better than 96% at Level 9 | 1.24, better than 94% at Level 9 | |||
| 17 | 17 | 3 | 0 | 64, better than 2% at Level 8 | 0.98, better than 35% at Level 8 | |||
| 16 | 17 | 10 | -1 | 85, better than 69% at Level 9 | 0.92, better than 15% at Level 9 | |||
| 13 | 20 | 7 | -7 | 73, better than 11% at Level 9 | 0.65, better than 1% at Level 9 | |||
| team_hhardy_10 | ||||||||
| 26 | 19 | 3 | +7 | 101, better than 96% at Level 9 | 1.57, better than 97% at Level 9 | |||
| 19 | 17 | 4 | +2 | 79, better than 41% at Level 9 | 1.08, better than 61% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_404_Gonchar13 | |||
| 264, better than 98% at Level 9 | 11, better than 77% at Level 9 | 13 | |
| 119, better than 58% at Level 9 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 17 |
| 5 |
| 0 |
| 89, better than 85% at Level 9 |
| 0.98, better than 31% at Level 9 |
| 11 | 17 | 6 | -6 | 64, better than 2% at Level 8 | 0.66, better than 1% at Level 8 |
| 10 | 17 | 2 | -7 | 55, better than 1% at Level 9 | 0.65, better than 1% at Level 9 |
| 10 |
| 110, better than 57% at Level 8 | 0, better than 1% at Level 8 | 1 |
| 4, better than 6% at Level 9 | 5, better than 35% at Level 9 | 19 |
| 97, better than 45% at Level 9 | 11, better than 77% at Level 9 | 19 |
| team_hhardy_10 | |||
|---|---|---|---|
| 28, better than 14% at Level 9 | 3, better than 23% at Level 9 | 7 | |
| 54, better than 24% at Level 9 | 5, better than 35% at Level 9 | 15 | |
| 22, better than 12% at Level 9 | 3, better than 23% at Level 9 | 5 | |
| 73, better than 37% at Level 8 | 8, better than 61% at Level 8 | 7 | |
| 3, better than 6% at Level 9 | 9, better than 64% at Level 9 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.