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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_orezmort113 | ||||||||
| 22 | 10 | 2 | +12 | 86, better than 75% at Level 6 | 1.72, better than 99% at Level 6 | |||
| 21 | 14 | 8 | +7 | 127, better than 99% at Level 7 | 1.33, better than 97% at Level 7 | |||
| 14 | 12 | 4 | +2 | 62, better than 3% at Level 5 | 1.24, better than 96% at Level 5 | |||
| 12 | 14 | 6 | -2 | 66, better than 10% at Level 4 | 0.83, better than 16% at Level 4 | |||
| 8 | 17 | 5 | -9 | 51, better than 7% at Level 2 | 0.53, better than 2% at Level 2 | |||
| team_darzay8 | ||||||||
| 19 | 16 | 4 | +3 | 94, better than 96% at Level 5 | 1.14, better than 92% at Level 5 | |||
| 16 | 14 | 3 | +2 | 84, better than 74% at Level 5 | 1.05, better than 69% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_orezmort113 | |||
| 120, better than 76% at Level 6 | 3, better than 35% at Level 6 | 10 | |
| 255, better than 99% at Level 7 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 15 |
| 4 |
| -2 |
| 65, better than 5% at Level 5 |
| 0.86, better than 14% at Level 5 |
| 13 | 18 | 3 | -5 | 69, better than 23% at Level 3 | 0.74, better than 13% at Level 3 |
| 6 | 15 | 9 | -9 | 57, better than 2% at Level 6 | 0.47, better than 1% at Level 6 |
| 14 |
| 41, better than 35% at Level 5 | 4, better than 46% at Level 5 | 7 |
| 83, better than 67% at Level 4 | 1, better than 30% at Level 4 | 2 |
| 9, better than 27% at Level 2 | 2, better than 42% at Level 2 | 2 |
| team_darzay8 | |||
|---|---|---|---|
| 62, better than 47% at Level 5 | 7, better than 68% at Level 5 | 8 | |
| 93, better than 66% at Level 5 | 2, better than 31% at Level 5 | 1 | |
| 30, better than 29% at Level 5 | 0, better than 1% at Level 5 | 1 | |
| 0, better than 1% at Level 3 | 5, better than 67% at Level 3 | 13 | |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.