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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_EBRjan9 | ||||||||
| 22 | 15 | 1 | +7 | 108, better than 99% at Level 8 | 1.41, better than 99% at Level 8 | |||
| 21 | 19 | 4 | +2 | 108, better than 99% at Level 8 | 1.23, better than 91% at Level 8 | |||
| 10 | 19 | 8 | -9 | 59, better than 1% at Level 8 | 0.68, better than 1% at Level 8 | |||
| 11 | 18 | 4 | -7 | 55, better than 1% at Level 9 | 0.62, better than 1% at Level 9 | |||
| 10 | 21 | 7 | -11 | 64, better than 1% at Level 8 | 0.55, better than 1% at Level 8 | |||
| team__Dyahan13 | ||||||||
| 22 | 16 | 3 | +6 | 99, better than 95% at Level 8 | 1.37, better than 98% at Level 8 | |||
| 19 | 15 | 8 | +4 | 109, better than 99% at Level 8 | 1.22, better than 91% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_EBRjan9 | |||
| 238, better than 98% at Level 8 | 8, better than 64% at Level 8 | 17 | |
| 51, better than 27% at Level 8 | 2, better than 20% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 15 |
| 2 |
| +5 |
| 94, better than 93% at Level 8 |
| 1.20, better than 90% at Level 8 |
| 15 | 12 | 6 | +3 | 61, better than 1% at Level 9 | 1.10, better than 73% at Level 9 |
| 15 | 17 | 6 | -2 | 82, better than 58% at Level 8 | 0.89, better than 12% at Level 8 |
| 5 |
| 98, better than 53% at Level 8 | 9, better than 71% at Level 8 | 9 |
| 61, better than 28% at Level 9 | 4, better than 30% at Level 9 | 12 |
| 139, better than 75% at Level 8 | 18, better than 99% at Level 8 | 20 |
| team__Dyahan13 | |||
|---|---|---|---|
| 3, better than 8% at Level 8 | 2, better than 20% at Level 8 | 8 | |
| 77, better than 41% at Level 8 | 0, better than 1% at Level 8 | 0 | |
| 8, better than 11% at Level 8 | 2, better than 20% at Level 8 | 2 | |
| 163, better than 82% at Level 9 | 8, better than 60% at Level 9 | 11 | |
| 99, better than 53% at Level 8 | 12, better than 87% at Level 8 | 14 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.