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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Akreditaciya9 | ||||||||
| 20 | 17 | 5 | +3 | 86, better than 73% at Level 9 | 1.13, better than 79% at Level 9 | |||
| 17 | 20 | 8 | -3 | 94, better than 95% at Level 9 | 1.01, better than 42% at Level 9 | |||
| 13 | 14 | 2 | -1 | 62, better than 1% at Level 9 | 0.87, better than 8% at Level 9 | |||
| 12 | 19 | 4 | -7 | 59, better than 1% at Level 9 | 0.70, better than 1% at Level 9 | |||
| 11 | 20 | 9 | -9 | 73, better than 14% at Level 9 | 0.57, better than 1% at Level 9 | |||
| team_PsychOk1d-_-13 | ||||||||
| 24 | 15 | 3 | +9 | 100, better than 96% at Level 9 | 1.51, better than 97% at Level 9 | |||
| 19 | 13 | 7 | +6 | 100, better than 96% at Level 10 | 1.24, better than 92% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Akreditaciya9 | |||
| 38, better than 18% at Level 9 | 0, better than 1% at Level 9 | 2 | |
| 146, better than 75% at Level 9 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 16 |
| 4 |
| +2 |
| 85, better than 68% at Level 9 |
| 0.99, better than 32% at Level 9 |
| 15 | 16 | 6 | -1 | 75, better than 18% at Level 9 | 0.92, better than 16% at Level 9 |
| 14 | 14 | 6 | 0 | 69, better than 5% at Level 8 | 0.91, better than 15% at Level 8 |
| 3 |
| 152, better than 77% at Level 9 | 4, better than 30% at Level 9 | 18 |
| 9, better than 8% at Level 9 | 0, better than 1% at Level 9 | 1 |
| 79, better than 37% at Level 9 | 10, better than 74% at Level 9 | 12 |
| team_PsychOk1d-_-13 | |||
|---|---|---|---|
| 75, better than 35% at Level 9 | 5, better than 37% at Level 9 | 7 | |
| 54, better than 21% at Level 10 | 1, better than 11% at Level 10 | 3 | |
| 60, better than 28% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 116, better than 59% at Level 9 | 4, better than 30% at Level 9 | 7 | |
| 85, better than 45% at Level 8 | 0, better than 1% at Level 8 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.