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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_brateji13 | ||||||||
| 27 | 15 | 0 | +12 | 101, better than 96% at Level 9 | 1.69, better than 98% at Level 9 | |||
| 21 | 17 | 3 | +4 | 93, better than 91% at Level 10 | 1.18, better than 87% at Level 10 | |||
| 14 | 17 | 4 | -3 | 70, better than 5% at Level 10 | 0.85, better than 1% at Level 10 | |||
| 11 | 15 | 8 | -4 | 78, better than 39% at Level 9 | 0.73, better than 1% at Level 9 | |||
| 10 | 19 | 4 | -9 | 55, better than 1% at Level 8 | 0.51, better than 1% at Level 8 | |||
| team_MMMeF10 | ||||||||
| 20 | 16 | 4 | +4 | 94, better than 95% at Level 9 | 1.25, better than 95% at Level 9 | |||
| 19 | 16 | 5 | +3 | 83, better than 59% at Level 9 | 1.09, better than 65% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_brateji13 | |||
| 102, better than 47% at Level 9 | 9, better than 60% at Level 9 | 20 | |
| 0, better than 1% at Level 10 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 16 |
| 5 |
| 0 |
| 62, better than 1% at Level 9 |
| 0.88, better than 9% at Level 9 |
| 14 | 17 | 4 | -3 | 75, better than 20% at Level 9 | 0.82, better than 3% at Level 9 |
| 14 | 18 | 6 | -4 | 84, better than 63% at Level 10 | 0.74, better than 1% at Level 10 |
| 4 |
| 0, better than 1% at Level 10 | 2, better than 14% at Level 10 | 4 |
| 345, better than 99% at Level 9 | 22, better than 99% at Level 9 | 16 |
| 4, better than 7% at Level 8 | 1, better than 14% at Level 8 | 5 |
| team_MMMeF10 | |||
|---|---|---|---|
| 30, better than 14% at Level 9 | 7, better than 46% at Level 9 | 17 | |
| 74, better than 32% at Level 9 | 9, better than 60% at Level 9 | 14 | |
| 18, better than 10% at Level 9 | 8, better than 53% at Level 9 | 10 | |
| 125, better than 59% at Level 9 | 5, better than 33% at Level 9 | 6 | |
| 104, better than 43% at Level 10 | 10, better than 63% at Level 10 | 18 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.