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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Inquil13 | ||||||||
| 20 | 10 | 3 | +10 | 112, better than 98% at Level 7 | 1.68, better than 99% at Level 7 | |||
| 18 | 9 | 4 | +9 | 94, better than 92% at Level 10 | 1.47, better than 99% at Level 10 | |||
| 19 | 10 | 6 | +9 | 105, better than 98% at Level 10 | 1.44, better than 98% at Level 10 | |||
| 13 | 13 | 7 | 0 | 86, better than 75% at Level 7 | 1.02, better than 53% at Level 7 | |||
| 11 | 12 | 2 | -1 | 69, better than 8% at Level 6 | 0.82, better than 4% at Level 6 | |||
| team_qweil05 | ||||||||
| 19 | 17 | 2 | +2 | 97, better than 95% at Level 10 | 1.35, better than 96% at Level 10 | |||
| 14 | 16 | 2 | -2 | 81, better than 52% at Level 8 | 0.93, better than 26% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Inquil13 | |||
| 115, better than 79% at Level 7 | 8, better than 78% at Level 7 | 9 | |
| 119, better than 71% at Level 10 | 3, better than 24% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 6 |
| -4 |
| 93, better than 90% at Level 10 |
| 0.91, better than 9% at Level 10 |
| 2 | 11 | 1 | -9 | 14, better than 1% at Level 7 | 0.41, better than 1% at Level 7 |
| 6 | 17 | 3 | -11 | 46 | 0.32 |
| 12 |
| 53, better than 26% at Level 10 | 7, better than 60% at Level 10 | 9 |
| 145, better than 91% at Level 7 | 2, better than 26% at Level 7 | 4 |
| 108, better than 79% at Level 6 | 1, better than 21% at Level 6 | 4 |
| team_qweil05 | |||
|---|---|---|---|
| 67, better than 35% at Level 10 | 4, better than 32% at Level 10 | 7 | |
| 2, better than 7% at Level 8 | 2, better than 23% at Level 8 | 2 | |
| 66, better than 34% at Level 10 | 3, better than 24% at Level 10 | 5 | |
| 0, better than 1% at Level 7 | 1, better than 19% at Level 7 | 2 | |
| 2 | 2 | 2 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.