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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Elldorr13 | ||||||||
| 24 | 12 | 3 | +12 | 125, better than 99% at Level 4 | 1.75, better than 99% at Level 4 | |||
| 20 | 15 | 1 | +5 | 98, better than 96% at Level 5 | 1.42, better than 99% at Level 5 | |||
| 11 | 13 | 4 | -2 | 65, better than 7% at Level 4 | 0.86, better than 21% at Level 4 | |||
| 10 | 12 | 6 | -2 | 60, better than 3% at Level 5 | 0.83, better than 9% at Level 5 | |||
| 10 | 14 | 8 | -4 | 79, better than 55% at Level 5 | 0.78, better than 4% at Level 5 | |||
| team_d0tz-_-6 | ||||||||
| 18 | 14 | 3 | +4 | 94, better than 97% at Level 3 | 1.25, better than 97% at Level 3 | |||
| 13 | 15 | 6 | -2 | 95, better than 95% at Level 5 | 0.93, better than 35% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Elldorr13 | |||
| 22, better than 33% at Level 4 | 0, better than 1% at Level 4 | 4 | |
| 59, better than 49% at Level 5 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 16 |
| 2 |
| -4 |
| 73, better than 28% at Level 4 |
| 0.81, better than 12% at Level 4 |
| 11 | 16 | 4 | -5 | 66, better than 7% at Level 5 | 0.64, better than 1% at Level 5 |
| 8 | 15 | 2 | -7 | 39, better than 1% at Level 6 | 0.52, better than 1% at Level 6 |
| 8 |
| 34, better than 40% at Level 4 | 1, better than 30% at Level 4 | 6 |
| 165, better than 96% at Level 5 | 5, better than 58% at Level 5 | 4 |
| 85, better than 66% at Level 5 | 12, better than 96% at Level 5 | 15 |
| team_d0tz-_-6 | |||
|---|---|---|---|
| 0, better than 1% at Level 3 | 4, better than 63% at Level 3 | 8 | |
| 61, better than 50% at Level 5 | 2, better than 31% at Level 5 | 2 | |
| tochka_4Level 4Steam profile of tochka_4 (opens in a new tab) | 5, better than 23% at Level 4 | 3, better than 47% at Level 4 | 5 |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 1 | |
| 14, better than 18% at Level 6 | 5, better than 54% at Level 6 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.