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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__risha13 | ||||||||
| 21 | 11 | 5 | +10 | 102, better than 98% at Level 5 | 1.54, better than 99% at Level 5 | |||
| 22 | 12 | 6 | +10 | 126, better than 99% at Level 10 | 1.51, better than 99% at Level 10 | |||
| 16 | 9 | 5 | +7 | 84, better than 66% at Level 8 | 1.38, better than 98% at Level 8 | |||
| 11 | 15 | 4 | -4 | 60, better than 1% at Level 10 | 0.78, better than 1% at Level 10 | |||
| 8 | 14 | 4 | -6 | 66, better than 7% at Level 5 | 0.63, better than 1% at Level 5 | |||
| team_helcuurt6 | ||||||||
| helcuurtLevel 10Steam profile of helcuurt (opens in a new tab) | 18 | 16 | 6 | +2 | 94, better than 92% at Level 10 | 1.10, better than 67% at Level 10 | ||
| 15 | 16 | 2 | -1 | 85, better than 75% at Level 9 | 0.91, better than 17% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__risha13 | |||
| 1, better than 15% at Level 5 | 10, better than 91% at Level 5 | 12 | |
| 41, better than 19% at Level 10 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 12 |
| 15 |
| 3 |
| -3 |
| 83, better than 61% at Level 8 |
| 0.82, better than 3% at Level 8 |
| 8 | 15 | 4 | -7 | 54 | 0.62 |
| 8 | 16 | 5 | -8 | 64, better than 3% at Level 6 | 0.51, better than 1% at Level 6 |
| 6 |
| 8, better than 11% at Level 8 | 3, better than 29% at Level 8 | 3 |
| 0, better than 1% at Level 10 | 1, better than 12% at Level 10 | 5 |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 0 |
| team_helcuurt6 | |||
|---|---|---|---|
| helcuurtLevel 10Steam profile of helcuurt (opens in a new tab) | 7, better than 7% at Level 10 | 20, better than 99% at Level 10 | 15 |
| 15, better than 11% at Level 9 | 0, better than 1% at Level 9 | 1 | |
| 135, better than 82% at Level 8 | 4, better than 38% at Level 8 | 6 | |
| 65 | 1 | 3 | |
| 151, better than 92% at Level 6 | 4, better than 45% at Level 6 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.