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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_eMuna8 | ||||||||
| 16 | 16 | 4 | 0 | 70, better than 7% at Level 8 | 0.91, better than 16% at Level 8 | |||
| 14 | 16 | 8 | -2 | 90, better than 86% at Level 7 | 0.83, better than 5% at Level 7 | |||
| 11 | 14 | 3 | -3 | 64, better than 2% at Level 8 | 0.77, better than 1% at Level 8 | |||
| 11 | 15 | 6 | -4 | 74, better than 16% at Level 8 | 0.67, better than 1% at Level 8 | |||
| 7 | 19 | 3 | -12 | 49, better than 1% at Level 8 | 0.36, better than 1% at Level 8 | |||
| team_Dizzu6913 | ||||||||
| 22 | 9 | 8 | +13 | 95, better than 94% at Level 8 | 1.65, better than 99% at Level 8 | |||
| 19 | 15 | 11 | +4 | 115, better than 99% at Level 8 | 1.18, better than 89% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_eMuna8 | |||
| 100, better than 56% at Level 8 | 15, better than 95% at Level 8 | 16 | |
| 72, better than 43% at Level 7 | 24, better than 99% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 14 |
| 3 |
| +2 |
| 70, better than 6% at Level 8 |
| 1.05, better than 59% at Level 8 |
| 12 | 10 | 2 | +2 | 61, better than 1% at Level 8 | 0.99, better than 37% at Level 8 |
| 11 | 11 | 4 | 0 | 66, better than 3% at Level 8 | 0.91, better than 16% at Level 8 |
| 22 |
| 3, better than 7% at Level 8 | 4, better than 33% at Level 8 | 7 |
| 150, better than 82% at Level 8 | 3, better than 27% at Level 8 | 7 |
| 85, better than 46% at Level 8 | 9, better than 70% at Level 8 | 9 |
| team_Dizzu6913 | |||
|---|---|---|---|
| 170, better than 89% at Level 8 | 5, better than 40% at Level 8 | 5 | |
| 125, better than 70% at Level 8 | 4, better than 33% at Level 8 | 7 | |
| 44, better than 24% at Level 8 | 5, better than 40% at Level 8 | 9 | |
| 149, better than 81% at Level 8 | 3, better than 27% at Level 8 | 7 | |
| 248, better than 99% at Level 8 | 6, better than 48% at Level 8 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.