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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BadY3aR13 | ||||||||
| 18 | 8 | 4 | +10 | 85, better than 68% at Level 9 | 1.45, better than 96% at Level 9 | |||
| 14 | 10 | 6 | +4 | 91, better than 91% at Level 9 | 1.25, better than 95% at Level 9 | |||
| 17 | 14 | 8 | +3 | 111, better than 99% at Level 10 | 1.21, better than 90% at Level 10 | |||
| 17 | 12 | 2 | +5 | 86, better than 73% at Level 9 | 1.17, better than 86% at Level 9 | |||
| 10 | 11 | 5 | -1 | 62, better than 1% at Level 8 | 0.85, better than 4% at Level 8 | |||
| team_WarTi6 | ||||||||
| 13 | 14 | 4 | -1 | 94, better than 92% at Level 7 | 1.03, better than 52% at Level 7 | |||
| 12 | 13 | 4 | -1 | 64, better than 2% at Level 8 | 0.82, better than 3% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BadY3aR13 | |||
| 98, better than 57% at Level 9 | 16, better than 99% at Level 9 | 16 | |
| 103, better than 61% at Level 9 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 16 |
| 3 |
| -6 |
| 60, better than 1% at Level 8 |
| 0.78, better than 2% at Level 8 |
| 10 | 16 | 1 | -6 | 58, better than 1% at Level 10 | 0.69, better than 1% at Level 10 |
| 8 | 17 | 7 | -9 | 67, better than 3% at Level 10 | 0.59, better than 1% at Level 10 |
| 10 |
| 62, better than 30% at Level 10 | 8, better than 66% at Level 10 | 11 |
| 111, better than 66% at Level 9 | 8, better than 69% at Level 9 | 19 |
| 34, better than 22% at Level 8 | 2, better than 22% at Level 8 | 7 |
| team_WarTi6 | |||
|---|---|---|---|
| 59, better than 40% at Level 7 | 4, better than 41% at Level 7 | 6 | |
| 0, better than 1% at Level 8 | 8, better than 72% at Level 8 | 12 | |
| 67, better than 41% at Level 8 | 6, better than 56% at Level 8 | 10 | |
| 17, better than 10% at Level 10 | 4, better than 31% at Level 10 | 5 | |
| 62, better than 30% at Level 10 | 10, better than 80% at Level 10 | 17 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.