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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_iotta13 | ||||||||
| 24 | 11 | 4 | +13 | 123, better than 99% at Level 9 | 1.78, better than 98% at Level 9 | |||
| 13 | 13 | 4 | 0 | 62, better than 1% at Level 7 | 1.09, better than 68% at Level 7 | |||
| 17 | 14 | 4 | +3 | 92, better than 91% at Level 10 | 1.07, better than 60% at Level 10 | |||
| 14 | 13 | 4 | +1 | 68 | 0.99 | |||
| 13 | 14 | 8 | -1 | 86, better than 73% at Level 9 | 0.90, better than 12% at Level 9 | |||
| team_-eWiN_7 | ||||||||
| 20 | 16 | 7 | +4 | 108, better than 99% at Level 8 | 1.41, better than 98% at Level 8 | |||
| 14 | 14 | 2 | 0 | 69, better than 4% at Level 9 | 1.06, better than 56% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_iotta13 | |||
| 119, better than 67% at Level 9 | 1, better than 14% at Level 9 | 1 | |
| 212, better than 98% at Level 7 | 6, better than 57% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 13 |
| 17 |
| 4 |
| -4 |
| 68, better than 4% at Level 9 |
| 0.69, better than 1% at Level 9 |
| 11 | 18 | 2 | -7 | 62, better than 1% at Level 10 | 0.63, better than 1% at Level 10 |
| 7 | 16 | 3 | -9 | 45, better than 1% at Level 8 | 0.51, better than 1% at Level 8 |
| 3 |
| 22, better than 11% at Level 10 | 9, better than 70% at Level 10 | 10 |
| 0 | 7 | 8 |
| 144, better than 80% at Level 9 | 1, better than 14% at Level 9 | 5 |
| team_-eWiN_7 | |||
|---|---|---|---|
| 99, better than 59% at Level 8 | 4, better than 36% at Level 8 | 2 | |
| 24, better than 14% at Level 9 | 9, better than 73% at Level 9 | 9 | |
| 28, better than 15% at Level 9 | 3, better than 25% at Level 9 | 7 | |
| 52, better than 23% at Level 10 | 8, better than 62% at Level 10 | 12 | |
| 101, better than 60% at Level 8 | 8, better than 69% at Level 8 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.