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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kyossa_13 | ||||||||
| 21 | 13 | 5 | +8 | 98, better than 95% at Level 8 | 1.71, better than 99% at Level 8 | |||
| 21 | 12 | 7 | +9 | 120, better than 99% at Level 10 | 1.64, better than 99% at Level 10 | |||
| 19 | 13 | 4 | +6 | 95, better than 94% at Level 10 | 1.40, better than 97% at Level 10 | |||
| 15 | 10 | 3 | +5 | 72, better than 10% at Level 10 | 1.18, better than 84% at Level 10 | |||
| 12 | 15 | 5 | -3 | 82, better than 61% at Level 9 | 0.85, better than 6% at Level 9 | |||
| team_reiin7 | ||||||||
| 19 | 17 | 5 | +2 | 101, better than 97% at Level 10 | 1.18, better than 83% at Level 10 | |||
| 18 | 17 | 3 | +1 | 86, better than 72% at Level 10 | 1.16, better than 82% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kyossa_13 | |||
| 46, better than 27% at Level 8 | 4, better than 36% at Level 8 | 9 | |
| 129, better than 69% at Level 10 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 17 |
| 3 |
| -1 |
| 83, better than 68% at Level 9 |
| 1.08, better than 71% at Level 9 |
| 3 | 13 | 6 | -10 | 24, better than 1% at Level 8 | 0.41, better than 1% at Level 8 |
| 5 | 20 | 1 | -15 | 43, better than 1% at Level 10 | 0.21, better than 1% at Level 10 |
| 12 |
| 0, better than 1% at Level 10 | 6, better than 45% at Level 10 | 8 |
| 124, better than 66% at Level 10 | 5, better than 37% at Level 10 | 10 |
| 107, better than 60% at Level 9 | 2, better than 19% at Level 9 | 8 |
| team_reiin7 | |||
|---|---|---|---|
| 13, better than 8% at Level 10 | 1, better than 12% at Level 10 | 1 | |
| 0, better than 1% at Level 10 | 5, better than 37% at Level 10 | 8 | |
| 0, better than 1% at Level 9 | 4, better than 32% at Level 9 | 5 | |
| 14, better than 13% at Level 8 | 3, better than 28% at Level 8 | 4 | |
| 12, better than 8% at Level 10 | 3, better than 22% at Level 10 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.