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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_kizu-13 | ||||||||
| 19 | 11 | 3 | +8 | 90, better than 84% at Level 9 | 1.48, better than 99% at Level 9 | |||
| 20 | 12 | 6 | +8 | 95, better than 93% at Level 9 | 1.45, better than 99% at Level 9 | |||
| 18 | 12 | 4 | +6 | 79, better than 46% at Level 9 | 1.43, better than 98% at Level 9 | |||
| 15 | 11 | 7 | +4 | 102, better than 98% at Level 9 | 1.14, better than 78% at Level 9 | |||
| 10 | 17 | 8 | -7 | 67, better than 4% at Level 9 | 0.57, better than 1% at Level 9 | |||
| team_Nograd7 | ||||||||
| 15 | 15 | 3 | 0 | 78, better than 41% at Level 9 | 1.01, better than 46% at Level 9 | |||
| 13 | 15 | 5 | -2 | 79, better than 49% at Level 9 | 0.92, better than 19% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_kizu-13 | |||
| 174, better than 91% at Level 9 | 5, better than 40% at Level 9 | 7 | |
| 30, better than 16% at Level 9 | 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 4 |
| -2 |
| 87, better than 79% at Level 9 |
| 0.84, better than 5% at Level 9 |
| 10 | 17 | 3 | -7 | 60, better than 1% at Level 9 | 0.63, better than 1% at Level 9 |
| 10 | 20 | 2 | -10 | 65, better than 3% at Level 9 | 0.56, better than 1% at Level 9 |
| 8 |
| 121, better than 68% at Level 9 | 9, better than 73% at Level 9 | 18 |
| 127, better than 72% at Level 9 | 4, better than 32% at Level 9 | 11 |
| 202, better than 96% at Level 9 | 8, better than 66% at Level 9 | 21 |
| team_Nograd7 | |||
|---|---|---|---|
| 37, better than 19% at Level 9 | 8, better than 66% at Level 9 | 10 | |
| 4, better than 7% at Level 9 | 11, better than 85% at Level 9 | 11 | |
| 24, better than 14% at Level 9 | 8, better than 66% at Level 9 | 11 | |
| 94, better than 52% at Level 9 | 4, better than 32% at Level 9 | 3 | |
| 11, better than 10% at Level 9 | 6, better than 49% at Level 9 | 20 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.