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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_satur13day13 | ||||||||
| 26 | 13 | 6 | +13 | 135, better than 99% at Level 10 | 1.78, better than 99% at Level 10 | |||
| 18 | 11 | 4 | +7 | 76, better than 28% at Level 8 | 1.26, better than 94% at Level 8 | |||
| 13 | 13 | 11 | 0 | 98, better than 97% at Level 8 | 1.00, better than 48% at Level 8 | |||
| 13 | 15 | 6 | -2 | 67, better than 4% at Level 9 | 0.89, better than 10% at Level 9 | |||
| 13 | 15 | 5 | -2 | 55, better than 3% at Level 5 | 0.86, better than 15% at Level 5 | |||
| team_-sco7 | ||||||||
| 16 | 13 | 7 | +3 | 117, better than 99% at Level 10 | 1.24, better than 92% at Level 10 | |||
| 18 | 19 | 6 | -1 | 86, better than 84% at Level 6 | 1.05, better than 65% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_satur13day13 | |||
| 23, better than 11% at Level 10 | 5, better than 37% at Level 10 | 17 | |
| 18, better than 14% at Level 8 | 1 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 15 |
| 16 |
| 2 |
| -1 |
| 79, better than 32% at Level 9 |
| 0.91, better than 12% at Level 9 |
| 11 | 16 | 6 | -5 | 63, better than 15% at Level 3 | 0.71, better than 10% at Level 3 |
| 7 | 19 | 3 | -12 | 41, better than 1% at Level 10 | 0.36, better than 1% at Level 10 |
| 3 |
| 0, better than 1% at Level 8 | 1, better than 16% at Level 8 | 2 |
| 26, better than 15% at Level 9 | 5, better than 40% at Level 9 | 7 |
| 44, better than 38% at Level 5 | 4, better than 47% at Level 5 | 8 |
| team_-sco7 | |||
|---|---|---|---|
| 482, better than 99% at Level 10 | 10, better than 77% at Level 10 | 10 | |
| 5, better than 14% at Level 6 | 2, better than 27% at Level 6 | 3 | |
| 98, better than 54% at Level 9 | 4, better than 32% at Level 9 | 7 | |
| 41, better than 43% at Level 3 | 4, better than 62% at Level 3 | 6 | |
| 39, better than 17% at Level 10 | 8, better than 62% at Level 10 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.