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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_sanchoxxxzol10 | ||||||||
| 23 | 18 | 5 | +5 | 92, better than 93% at Level 4 | 1.39, better than 99% at Level 4 | |||
| 21 | 18 | 2 | +3 | 93, better than 94% at Level 4 | 1.17, better than 92% at Level 4 | |||
| 19 | 16 | 10 | +3 | 97, better than 96% at Level 4 | 1.17, better than 92% at Level 4 | |||
| 15 | 20 | 2 | -5 | 70, better than 21% at Level 4 | 0.83, better than 15% at Level 4 | |||
| 6 | 19 | 7 | -13 | 41, better than 1% at Level 3 | 0.39, better than 1% at Level 3 | |||
| team_Mokindu13 | ||||||||
| 25 | 14 | 7 | +11 | 116, better than 99% at Level 4 | 1.56, better than 99% at Level 4 | |||
| 24 | 16 | 5 | +8 | 103, better than 99% at Level 5 | 1.50, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_sanchoxxxzol10 | |||
| 147, better than 89% at Level 4 | 4, better than 48% at Level 4 | 3 | |
| 11, better than 25% at Level 4 | 6 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 19 |
| 2 |
| 0 |
| 94, better than 99% at Level 2 |
| 1.03, better than 90% at Level 2 |
| 15 | 18 | 4 | -3 | 60, better than 17% at Level 2 | 0.85, better than 49% at Level 2 |
| 8 | 19 | 9 | -11 | 62, better than 3% at Level 5 | 0.46, better than 1% at Level 5 |
| 3 |
| 130, better than 84% at Level 4 | 6, better than 62% at Level 4 | 10 |
| 42, better than 40% at Level 4 | 3, better than 41% at Level 4 | 5 |
| 43, better than 42% at Level 3 | 0, better than 1% at Level 3 | 2 |
| team_Mokindu13 | |||
|---|---|---|---|
| 67, better than 54% at Level 4 | 7, better than 68% at Level 4 | 12 | |
| 182, better than 93% at Level 5 | 11, better than 84% at Level 5 | 16 | |
| 3, better than 23% at Level 2 | 7, better than 74% at Level 2 | 5 | |
| 71, better than 60% at Level 2 | 12, better than 93% at Level 2 | 14 | |
| 221, better than 97% at Level 5 | 6, better than 55% at Level 5 | 11 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.