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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_dymek21313 | ||||||||
| 24 | 16 | 7 | +8 | 99, better than 99% at Level 6 | 1.40, better than 99% at Level 6 | |||
| 17 | 17 | 7 | 0 | 87, better than 88% at Level 4 | 1.10, better than 88% at Level 4 | |||
| 18 | 21 | 6 | -3 | 76, better than 51% at Level 3 | 0.87, better than 34% at Level 3 | |||
| 16 | 18 | 3 | -2 | 73, better than 59% at Level 2 | 0.86, better than 52% at Level 2 | |||
| topieryby–Steam profile of topieryby (opens in a new tab) | 14 | 22 | 8 | -8 | 76 | 0.60 | ||
| team_el-derdo11 | ||||||||
| 23 | 19 | 7 | +4 | 94 | 1.16 | |||
| 21 | 21 | 4 | 0 | 93 | 1.07 | |||
| 18 | 18 | 10 | 0 | |||||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_dymek21313 | |||
| 291, better than 99% at Level 6 | 12, better than 84% at Level 6 | 19 | |
| 72, better than 55% at Level 4 | 10, better than 82% at Level 4 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 97 |
| 1.02 |
| Serokeko–Steam profile of Serokeko (opens in a new tab) | 17 | 17 | 8 | 0 | 76 | 0.95 |
|---|
| 14 | 17 | 8 | -3 | 65 | 0.77 |
| 11 |
| 34, better than 36% at Level 3 | 0, better than 1% at Level 3 | 9 |
| 45, better than 44% at Level 2 | 7, better than 73% at Level 2 | 10 |
| topieryby–Steam profile of topieryby (opens in a new tab) | 113 | 4 | 8 |
|---|
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.