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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_smako--5 | ||||||||
| 14 | 15 | 4 | -1 | 105, better than 98% at Level 8 | 0.98, better than 37% at Level 8 | |||
| 13 | 15 | 2 | -2 | 72, better than 13% at Level 9 | 0.84, better than 5% at Level 9 | |||
| 13 | 16 | 2 | -3 | 70, better than 8% at Level 7 | 0.82, better than 3% at Level 7 | |||
| 10 | 12 | 2 | -2 | 66, better than 2% at Level 7 | 0.77, better than 1% at Level 7 | |||
| 8 | 16 | 5 | -8 | 67, better than 4% at Level 9 | 0.46, better than 1% at Level 9 | |||
| team_Aws1m4713 | ||||||||
| 19 | 12 | 6 | +7 | 116, better than 99% at Level 8 | 1.48, better than 99% at Level 8 | |||
| 15 | 9 | 3 | +6 | 86, better than 76% at Level 9 | 1.40, better than 98% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_smako--5 | |||
| 102, better than 68% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 16, better than 12% at Level 9 | 2, better than 20% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 11 |
| 6 |
| +5 |
| 83, better than 63% at Level 8 |
| 1.32, better than 96% at Level 8 |
| 13 | 13 | 1 | 0 | 76, better than 30% at Level 8 | 1.09, better than 73% at Level 8 |
| 11 | 13 | 4 | -2 | 66, better than 7% at Level 5 | 0.96, better than 48% at Level 5 |
| 1 |
| 32, better than 25% at Level 7 | 2, better than 26% at Level 7 | 3 |
| 16, better than 17% at Level 7 | 2, better than 26% at Level 7 | 2 |
| 93, better than 57% at Level 9 | 1, better than 14% at Level 9 | 2 |
| team_Aws1m4713 | |||
|---|---|---|---|
| 8, better than 11% at Level 8 | 11, better than 92% at Level 8 | 10 | |
| 26, better than 16% at Level 9 | 5, better than 45% at Level 9 | 14 | |
| 25, better than 18% at Level 8 | 8, better than 76% at Level 8 | 10 | |
| 3, better than 8% at Level 8 | 8, better than 76% at Level 8 | 7 | |
| 97, better than 76% at Level 5 | 5, better than 60% at Level 5 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.