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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_B1gSm00ke7 | ||||||||
| 20 | 15 | 3 | +5 | 110 | 1.36 | |||
| 14 | 15 | 1 | -1 | 76 | 0.93 | |||
| 9 | 18 | 2 | -9 | 56, better than 1% at Level 7 | 0.66, better than 1% at Level 7 | |||
| _d3pron1n_Level 4Steam profile of _d3pron1n_ (opens in a new tab) | 8 | 17 | 4 | -9 | 47, better than 1% at Level 4 | 0.54, better than 1% at Level 4 | ||
| 8 | 20 | 1 | -12 | 52, better than 1% at Level 10 | 0.39, better than 1% at Level 10 | |||
| team_rthxii_13 | ||||||||
| 22 | 13 | 3 | +9 | 121, better than 99% at Level 10 | 1.44, better than 98% at Level 10 | |||
| 18 | 11 | 3 | +7 | 74, better than 20% at Level 10 | 1.26, better than 93% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_B1gSm00ke7 | |||
| 68 | 3 | 4 | |
| 17 | 2 | 2 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 12 |
| 2 |
| +5 |
| 86, better than 74% at Level 7 |
| 1.18, better than 91% at Level 7 |
| 17 | 13 | 7 | +4 | 100, better than 99% at Level 4 | 1.14, better than 94% at Level 4 |
| 11 | 10 | 3 | +1 | 63, better than 18% at Level 3 | 0.96, better than 69% at Level 3 |
| 0, better than 1% at Level 7 |
| 0, better than 1% at Level 7 |
| 0 |
| _d3pron1n_Level 4Steam profile of _d3pron1n_ (opens in a new tab) | 7, better than 24% at Level 4 | 0, better than 1% at Level 4 | 1 |
|---|
| 132, better than 70% at Level 10 | 6, better than 45% at Level 10 | 7 |
| team_rthxii_13 | |||
|---|---|---|---|
| 7, better than 7% at Level 10 | 0, better than 1% at Level 10 | 6 | |
| 8, better than 7% at Level 10 | 4, better than 29% at Level 10 | 3 | |
| art_6666Level 7Steam profile of art_6666 (opens in a new tab) | 107, better than 68% at Level 7 | 0, better than 1% at Level 7 | 3 |
| 32, better than 38% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 41, better than 43% at Level 3 | 2, better than 45% at Level 3 | 4 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.