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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_unkwxwn4 | ||||||||
| 19 | 16 | 1 | +3 | 110, better than 97% at Level 9 | 1.22, better than 91% at Level 9 | |||
| 11 | 14 | 4 | -3 | 91, better than 90% at Level 10 | 0.82, better than 1% at Level 10 | |||
| 7 | 15 | 1 | -8 | 44, better than 1% at Level 9 | 0.54, better than 1% at Level 9 | |||
| 5 | 15 | 2 | -10 | 44, better than 1% at Level 8 | 0.34, better than 1% at Level 8 | |||
| 5 | 17 | 4 | -12 | 53, better than 1% at Level 7 | 0.28, better than 1% at Level 7 | |||
| team_N_i_K_e_R13 | ||||||||
| 20 | 10 | 6 | +10 | 121, better than 99% at Level 8 | 1.76, better than 99% at Level 8 | |||
| 17 | 10 | 4 | +7 | 89, better than 82% at Level 10 | 1.41, better than 97% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_unkwxwn4 | |||
| 83, better than 54% at Level 9 | 3, better than 29% at Level 9 | 1 | |
| 199, better than 98% at Level 10 | 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 7 |
| 7 |
| +7 |
| 91, better than 90% at Level 9 |
| 1.41, better than 96% at Level 9 |
| 13 | 10 | 8 | +3 | 87, better than 76% at Level 9 | 1.21, better than 90% at Level 9 |
| 13 | 10 | 6 | +3 | 77, better than 31% at Level 8 | 1.15, better than 85% at Level 8 |
| 9 |
| 12, better than 11% at Level 9 | 4, better than 38% at Level 9 | 3 |
| 0, better than 1% at Level 8 | 0, better than 1% at Level 8 | 0 |
| 106, better than 78% at Level 7 | 0, better than 1% at Level 7 | 1 |
| team_N_i_K_e_R13 | |||
|---|---|---|---|
| 74, better than 52% at Level 8 | 3, better than 32% at Level 8 | 2 | |
| 103, better than 64% at Level 10 | 7, better than 64% at Level 10 | 7 | |
| 264, better than 99% at Level 9 | 0, better than 1% at Level 9 | 11 | |
| 23, better than 15% at Level 9 | 2, better than 21% at Level 9 | 4 | |
| 47, better than 32% at Level 8 | 4, better than 42% at Level 8 | 9 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.