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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_n0torius13 | ||||||||
| 19 | 11 | 6 | +8 | 88, better than 87% at Level 5 | 1.84, better than 99% at Level 5 | |||
| 20 | 12 | 6 | +8 | 119, better than 99% at Level 9 | 1.50, better than 99% at Level 9 | |||
| 11 | 10 | 9 | +1 | 91, better than 91% at Level 5 | 0.98, better than 58% at Level 5 | |||
| 8 | 9 | 3 | -1 | 48, better than 1% at Level 6 | 0.81, better than 3% at Level 6 | |||
| 10 | 13 | 5 | -3 | 75, better than 33% at Level 5 | 0.72, better than 1% at Level 5 | |||
| team_snayzer4 | ||||||||
| 16 | 11 | 1 | +5 | 78, better than 42% at Level 6 | 1.42, better than 98% at Level 6 | |||
| 12 | 15 | 2 | -3 | 91, better than 87% at Level 6 | 0.75, better than 1% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_n0torius13 | |||
| 74, better than 65% at Level 5 | 3, better than 43% at Level 5 | 6 | |
| 114, better than 75% at Level 9 | 1, better than 14% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 9 |
| 13 |
| 4 |
| -4 |
| 56, better than 1% at Level 6 |
| 0.74, better than 1% at Level 6 |
| 9 | 14 | 4 | -5 | 65, better than 4% at Level 6 | 0.65, better than 1% at Level 6 |
| 9 | 16 | 4 | -7 | 68, better than 7% at Level 6 | 0.56, better than 1% at Level 6 |
| 1 |
| 254, better than 99% at Level 5 | 4, better than 53% at Level 5 | 8 |
| 0, better than 1% at Level 6 | 4, better than 49% at Level 6 | 5 |
| 48, better than 45% at Level 5 | 0, better than 1% at Level 5 | 7 |
| team_snayzer4 | |||
|---|---|---|---|
| 0, better than 1% at Level 6 | 2, better than 30% at Level 6 | 6 | |
| 0, better than 1% at Level 6 | 2, better than 30% at Level 6 | 4 | |
| 26, better than 26% at Level 6 | 7, better than 77% at Level 6 | 11 | |
| 0, better than 1% at Level 6 | 0, better than 1% at Level 6 | 2 | |
| 21, better than 23% at Level 6 | 4, better than 49% at Level 6 | 8 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.