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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_patziom13 | ||||||||
| 22 | 14 | 3 | +8 | 91, better than 92% at Level 5 | 1.37, better than 99% at Level 5 | |||
| 16 | 15 | 5 | +1 | 76, better than 25% at Level 8 | 1.05, better than 61% at Level 8 | |||
| 16 | 14 | 5 | +2 | 77, better than 40% at Level 5 | 1.01, better than 59% at Level 5 | |||
| 17 | 14 | 12 | +3 | 97, better than 96% at Level 8 | 1.00, better than 39% at Level 8 | |||
| 10 | 15 | 9 | -5 | 59, better than 2% at Level 5 | 0.69, better than 2% at Level 5 | |||
| team_Kennzo6669 | ||||||||
| 30 | 16 | 3 | +14 | 116, better than 99% at Level 7 | 1.86, better than 99% at Level 7 | |||
| 25 | 13 | 2 | +12 | 110, better than 99% at Level 8 | 1.55, better than 99% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_patziom13 | |||
| 137, better than 83% at Level 5 | 5, better than 50% at Level 5 | 8 | |
| 110, better than 59% at Level 8 | 13 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 8 |
| 19 |
| 8 |
| -11 |
| 47, better than 1% at Level 4 |
| 0.47, better than 1% at Level 4 |
| 5 | 17 | 9 | -12 | 59, better than 2% at Level 6 | 0.38, better than 1% at Level 6 |
| 4 | 19 | 3 | -15 | 34, better than 1% at Level 5 | 0.29, better than 1% at Level 5 |
| 18 |
| 84, better than 57% at Level 5 | 4, better than 43% at Level 5 | 13 |
| 49, better than 25% at Level 8 | 9, better than 67% at Level 8 | 6 |
| 40, better than 32% at Level 5 | 4, better than 43% at Level 5 | 7 |
| team_Kennzo6669 | |||
|---|---|---|---|
| 14, better than 14% at Level 7 | 4, better than 35% at Level 7 | 5 | |
| 115, better than 61% at Level 8 | 17, better than 96% at Level 8 | 11 | |
| 53, better than 48% at Level 4 | 20, better than 99% at Level 4 | 17 | |
| 168, better than 90% at Level 6 | 6, better than 53% at Level 6 | 7 | |
| 39, better than 32% at Level 5 | 5, better than 50% at Level 5 | 5 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.