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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Junge_xXx13 | ||||||||
| 24 | 11 | 5 | +13 | 120, better than 99% at Level 7 | 1.92, better than 99% at Level 7 | |||
| 22 | 14 | 4 | +8 | 107, better than 99% at Level 7 | 1.40, better than 98% at Level 7 | |||
| 15 | 8 | 2 | +7 | 69, better than 23% at Level 3 | 1.22, better than 96% at Level 3 | |||
| 12 | 13 | 10 | -1 | 84, better than 73% at Level 5 | 0.85, better than 11% at Level 5 | |||
| 6 | 12 | 12 | -6 | 60 | 0.57 | |||
| team_Bilzer-6 | ||||||||
| DokuvabardeLevel 6Steam profile of Dokuvabarde (opens in a new tab) | 20 | 16 | 4 | +4 | 87, better than 80% at Level 6 | 1.41, better than 99% at Level 6 | ||
| Bilzer-–Steam profile of Bilzer- (opens in a new tab) | 15 | 17 | 4 | -2 | 77 | 0.99 | ||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Junge_xXx13 | |||
| 367, better than 99% at Level 7 | 4, better than 39% at Level 7 | 9 | |
| 32, better than 23% at Level 7 | 4, better than 39% at Level 7 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 7 |
| 15 |
| 5 |
| -8 |
| 63 |
| 0.54 |
| SynkefriLevel 5Steam profile of Synkefri (opens in a new tab) | 7 | 15 | 6 | -8 | 56, better than 1% at Level 5 | 0.54, better than 1% at Level 5 |
|---|
| 7 | 19 | 2 | -12 | 61 | 0.34 |
| 10 |
| 128, better than 91% at Level 3 | 1, better than 37% at Level 3 | 4 |
| 170, better than 96% at Level 5 | 13, better than 96% at Level 5 | 13 |
| 61 | 3 | 2 |
| team_Bilzer-6 | |||
|---|---|---|---|
| DokuvabardeLevel 6Steam profile of Dokuvabarde (opens in a new tab) | 80, better than 58% at Level 6 | 7, better than 67% at Level 6 | 10 |
| Bilzer-–Steam profile of Bilzer- (opens in a new tab) | 39 | 2 | 4 |
| 281 | 4 | 2 | |
| SynkefriLevel 5Steam profile of Synkefri (opens in a new tab) | 126, better than 86% at Level 5 | 2, better than 30% at Level 5 | 2 |
| 97 | 0 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.