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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Chl3b1k_11 | ||||||||
| 22 | 18 | 4 | +4 | 88, better than 82% at Level 10 | 1.14, better than 79% at Level 10 | |||
| 19 | 17 | 6 | +2 | 85, better than 67% at Level 9 | 1.07, better than 58% at Level 9 | |||
| 18 | 17 | 9 | +1 | 99, better than 95% at Level 10 | 1.03, better than 47% at Level 10 | |||
| 12 | 17 | 4 | -5 | 60, better than 1% at Level 8 | 0.70, better than 1% at Level 8 | |||
| 10 | 18 | 5 | -8 | 51, better than 1% at Level 4 | 0.58, better than 1% at Level 4 | |||
| team_morkino13 | ||||||||
| 22 | 15 | 5 | +7 | 92, better than 91% at Level 10 | 1.27, better than 93% at Level 10 | |||
| 20 | 19 | 6 | +1 | 94 | 1.16 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Chl3b1k_11 | |||
| 215, better than 90% at Level 10 | 0, better than 1% at Level 10 | 2 | |
| 313, better than 99% at Level 9 | 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 18 |
| 17 |
| 5 |
| +1 |
| 85, better than 67% at Level 10 |
| 1.01, better than 37% at Level 10 |
| 16 | 16 | 8 | 0 | 85, better than 72% at Level 6 | 0.90, better than 19% at Level 6 |
| 11 | 14 | 3 | -3 | 38, better than 1% at Level 8 | 0.84, better than 4% at Level 8 |
| 8 |
| 160, better than 70% at Level 10 | 4, better than 23% at Level 10 | 7 |
| 36, better than 18% at Level 8 | 2, better than 19% at Level 8 | 2 |
| 92, better than 65% at Level 4 | 6, better than 59% at Level 4 | 7 |
| team_morkino13 | |||
|---|---|---|---|
| 32, better than 12% at Level 10 | 9, better than 53% at Level 10 | 12 | |
| 132 | 2 | 7 | |
| 73, better than 26% at Level 10 | 7, better than 40% at Level 10 | 12 | |
| 66, better than 39% at Level 6 | 6, better than 49% at Level 6 | 7 | |
| 73, better than 34% at Level 8 | 4, better than 29% at Level 8 | 13 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.