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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_2905HZ13 | ||||||||
| 27 | 11 | 2 | +16 | 109, better than 99% at Level 8 | 2.02, better than 99% at Level 8 | |||
| 17 | 13 | 4 | +4 | 91, better than 90% at Level 10 | 1.15, better than 82% at Level 10 | |||
| 15 | 15 | 4 | 0 | 57, better than 1% at Level 8 | 0.94, better than 21% at Level 8 | |||
| 15 | 16 | 10 | -1 | 98, better than 96% at Level 8 | 0.93, better than 19% at Level 8 | |||
| 10 | 17 | 6 | -7 | 63, better than 1% at Level 9 | 0.58, better than 1% at Level 9 | |||
| team_Hans-DieterX8 | ||||||||
| 18 | 17 | 3 | +1 | 86, better than 74% at Level 8 | 1.20, better than 91% at Level 8 | |||
| 16 | 17 | 3 | -1 | 58, better than 2% at Level 6 | 1.07, better than 69% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_2905HZ13 | |||
| 0, better than 1% at Level 8 | 13, better than 92% at Level 8 | 22 | |
| 4, better than 6% at Level 10 | 7, better than 51% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 14 |
| 16 |
| 6 |
| -2 |
| 83, better than 61% at Level 9 |
| 0.92, better than 15% at Level 9 |
| 15 | 16 | 6 | -1 | 90, better than 87% at Level 10 | 0.87, better than 3% at Level 10 |
| 9 | 19 | 4 | -10 | 47, better than 1% at Level 9 | 0.52, better than 1% at Level 9 |
| 11 |
| 1, better than 6% at Level 8 | 2, better than 21% at Level 8 | 6 |
| 165, better than 88% at Level 8 | 2, better than 21% at Level 8 | 4 |
| 248, better than 99% at Level 9 | 3, better than 24% at Level 9 | 9 |
| team_Hans-DieterX8 | |||
|---|---|---|---|
| 25, better than 16% at Level 8 | 8, better than 66% at Level 8 | 6 | |
| 33, better than 26% at Level 6 | 1, better than 20% at Level 6 | 4 | |
| 81, better than 41% at Level 9 | 12, better than 87% at Level 9 | 9 | |
| 5, better than 6% at Level 10 | 7, better than 51% at Level 10 | 7 | |
| 50, better than 24% at Level 9 | 5, better than 39% at Level 9 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Share of 1v1 situations you won.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.