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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_BetterCallPZ16 | ||||||||
| 30 | 16 | 10 | +14 | 115, better than 99% at Level 5 | 1.64, better than 99% at Level 5 | |||
| 28 | 18 | 8 | +10 | 98 | 1.50 | |||
| 23 | 17 | 7 | +6 | 79, better than 60% at Level 4 | 1.19, better than 92% at Level 4 | |||
| 19 | 17 | 9 | +2 | 84, better than 73% at Level 5 | 1.10, better than 87% at Level 5 | |||
| Melonett–Steam profile of Melonett (opens in a new tab) | 9 | 19 | 8 | -10 | 49 | 0.55 | ||
| team_47emperor12 | ||||||||
| 20 | 24 | 6 | -4 | 74, better than 24% at Level 5 | 1.05, better than 68% at Level 5 | |||
| 21 | 23 | 4 | -2 | 76, better than 49% at Level 4 | 0.92, better than 37% at Level 4 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_BetterCallPZ16 | |||
| 86, better than 49% at Level 5 | 5, better than 43% at Level 5 | 3 | |
| 302 | 10 | 13 | |
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 21 |
| 5 |
| -4 |
| 73, better than 37% at Level 4 |
| 0.86, better than 20% at Level 4 |
| 15 | 22 | 9 | -7 | 72, better than 33% at Level 4 | 0.79, better than 7% at Level 4 |
| 14 | 20 | 6 | -6 | 63, better than 15% at Level 3 | 0.69, better than 8% at Level 3 |
| 121, better than 72% at Level 4 |
| 21, better than 99% at Level 4 |
| 20 |
| 390, better than 99% at Level 5 | 7, better than 56% at Level 5 | 7 |
| Melonett–Steam profile of Melonett (opens in a new tab) | 11 | 0 | 1 |
|---|
| team_47emperor12 | |||
|---|---|---|---|
| 96, better than 53% at Level 5 | 6, better than 49% at Level 5 | 16 | |
| 65, better than 47% at Level 4 | 0, better than 1% at Level 4 | 0 | |
| 44, better than 38% at Level 4 | 4, better than 44% at Level 4 | 7 | |
| 159, better than 84% at Level 4 | 9, better than 73% at Level 4 | 11 | |
| 126, better than 73% at Level 3 | 15, better than 96% at Level 3 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.