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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_SOWER213 | ||||||||
| 18 | 14 | 1 | +4 | 102, better than 99% at Level 5 | 1.26, better than 97% at Level 5 | |||
| 9 | 15 | 2 | -6 | 70, better than 13% at Level 5 | 0.63, better than 1% at Level 5 | |||
| 8 | 15 | 4 | -7 | 63, better than 2% at Level 8 | 0.54, better than 1% at Level 8 | |||
| 5 | 16 | 5 | -11 | 65, better than 24% at Level 2 | 0.30, better than 1% at Level 2 | |||
| 5 | 16 | 2 | -11 | 41, better than 1% at Level 3 | 0.30, better than 1% at Level 3 | |||
| team_Vorghost13 | ||||||||
| 23 | 9 | 1 | +14 | 121, better than 99% at Level 5 | 2.36, better than 99% at Level 5 | |||
| 16 | 9 | 2 | +7 | 110, better than 99% at Level 5 | 1.41, better than 99% at Level 5 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_SOWER213 | |||
| 87, better than 77% at Level 5 | 0, better than 1% at Level 5 | 2 | |
| 3, better than 17% at Level 5 | 4, better than 56% at Level 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 16 |
| 12 |
| 5 |
| +4 |
| 110 |
| 1.37 |
| 12 | 7 | 6 | +5 | 90, better than 91% at Level 5 | 1.27, better than 97% at Level 5 |
| 9 | 10 | 2 | -1 | 54, better than 1% at Level 5 | 0.99, better than 53% at Level 5 |
| 7 |
| 2, better than 7% at Level 8 | 1, better than 17% at Level 8 | 2 |
| 184, better than 99% at Level 2 | 6, better than 84% at Level 2 | 5 |
| 0, better than 1% at Level 3 | 1, better than 38% at Level 3 | 3 |
| team_Vorghost13 | |||
|---|---|---|---|
| 17, better than 25% at Level 5 | 3, better than 45% at Level 5 | 9 | |
| 7, better than 19% at Level 5 | 6, better than 75% at Level 5 | 8 | |
| 30 | 5 | 15 | |
| 128, better than 94% at Level 5 | 9, better than 93% at Level 5 | 11 | |
| 6, better than 18% at Level 5 | 3, better than 45% at Level 5 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.