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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_Andy__RaR13 | ||||||||
| 26 | 15 | 2 | +11 | 107, better than 99% at Level 7 | 1.61, better than 99% at Level 7 | |||
| 19 | 18 | 5 | +1 | 79, better than 38% at Level 8 | 1.22, better than 93% at Level 8 | |||
| 16 | 12 | 5 | +4 | 69, better than 5% at Level 8 | 1.10, better than 76% at Level 8 | |||
| 16 | 17 | 8 | -1 | 86, better than 74% at Level 8 | 0.92, better than 17% at Level 8 | |||
| 15 | 17 | 7 | -2 | 82, better than 53% at Level 8 | 0.81, better than 3% at Level 8 | |||
| team_edyz710 | ||||||||
| 21 | 18 | 4 | +3 | 88, better than 82% at Level 8 | 1.19, better than 90% at Level 8 | |||
| 15 | 17 | 4 | -2 | 75, better than 23% at Level 7 | 0.93, better than 19% at Level 7 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_Andy__RaR13 | |||
| 152, better than 81% at Level 7 | 1, better than 16% at Level 7 | 1 | |
| 95, better than 47% at Level 8 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 17 |
| 5 |
| 0 |
| 74, better than 17% at Level 8 |
| 0.93, better than 19% at Level 8 |
| 15 | 19 | 2 | -4 | 80, better than 45% at Level 8 | 0.79, better than 2% at Level 8 |
| 11 | 21 | 6 | -10 | 65, better than 3% at Level 8 | 0.55, better than 1% at Level 8 |
| 0 |
| 158, better than 80% at Level 8 | 16, better than 95% at Level 8 | 17 |
| 16, better than 11% at Level 8 | 1, better than 14% at Level 8 | 1 |
| 21, better than 13% at Level 8 | 0, better than 1% at Level 8 | 2 |
| team_edyz710 | |||
|---|---|---|---|
| 48, better than 23% at Level 8 | 0, better than 1% at Level 8 | 1 | |
| 113, better than 62% at Level 7 | 2, better than 21% at Level 7 | 3 | |
| 18, better than 12% at Level 8 | 2, better than 18% at Level 8 | 6 | |
| 64, better than 30% at Level 8 | 0, better than 1% at Level 8 | 3 | |
| 71, better than 34% at Level 8 | 4, better than 29% at Level 8 | 7 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.