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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_weak7-9 | ||||||||
| 22 | 14 | 0 | +8 | 95, better than 93% at Level 9 | 1.48, better than 99% at Level 9 | |||
| 17 | 16 | 4 | +1 | 78, better than 42% at Level 9 | 1.11, better than 73% at Level 9 | |||
| 14 | 18 | 4 | -4 | 82, better than 50% at Level 10 | 0.81, better than 1% at Level 10 | |||
| 10 | 19 | 4 | -9 | 61, better than 1% at Level 9 | 0.54, better than 1% at Level 9 | |||
| 9 | 20 | 5 | -11 | 58, better than 1% at Level 10 | 0.42, better than 1% at Level 10 | |||
| team_mushkiter0v13 | ||||||||
| 21 | 16 | 4 | +5 | 76, better than 29% at Level 8 | 1.42, better than 99% at Level 8 | |||
| 18 | 11 | 6 | +7 | 103, better than 97% at Level 8 | 1.28, better than 95% at Level 8 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_weak7-9 | |||
| 132, better than 68% at Level 9 | 3, better than 23% at Level 9 | 5 | |
| 63, better than 29% at Level 9 | 3, better than 23% at Level 9 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 20 |
| 15 |
| 1 |
| +5 |
| 84, better than 69% at Level 9 |
| 1.23, better than 92% at Level 9 |
| 16 | 13 | 5 | +3 | 81, better than 45% at Level 10 | 1.15, better than 80% at Level 10 |
| 12 | 17 | 8 | -5 | 80, better than 42% at Level 10 | 0.83, better than 2% at Level 10 |
| 7 |
| 39, better than 15% at Level 10 | 7, better than 48% at Level 10 | 6 |
| 122, better than 62% at Level 9 | 1, better than 13% at Level 9 | 3 |
| 57, better than 23% at Level 10 | 8, better than 56% at Level 10 | 11 |
| team_mushkiter0v13 | |||
|---|---|---|---|
| 0, better than 1% at Level 8 | 2, better than 20% at Level 8 | 3 | |
| 125, better than 68% at Level 8 | 1, better than 15% at Level 8 | 4 | |
| 0, better than 1% at Level 9 | 7, better than 52% at Level 9 | 8 | |
| 181, better than 86% at Level 10 | 4, better than 26% at Level 10 | 11 | |
| 79, better than 33% at Level 10 | 12, better than 83% at Level 10 | 12 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.