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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_LEO_MESSI13 | ||||||||
| 24 | 11 | 0 | +13 | 85, better than 66% at Level 10 | 1.67, better than 99% at Level 10 | |||
| 19 | 21 | 7 | -2 | 94, better than 91% at Level 10 | 1.15, better than 80% at Level 10 | |||
| 18 | 16 | 3 | +2 | 77, better than 30% at Level 10 | 1.04, better than 47% at Level 10 | |||
| 14 | 20 | 6 | -6 | 77, better than 30% at Level 10 | 0.82, better than 1% at Level 10 | |||
| 15 | 21 | 3 | -6 | 73, better than 14% at Level 8 | 0.75, better than 1% at Level 8 | |||
| team_Haziv9r11 | ||||||||
| 28 | 18 | 3 | +10 | 116, better than 99% at Level 10 | 1.66, better than 99% at Level 10 | |||
| 21 | 18 | 6 | +3 | 83, better than 60% at Level 10 | 1.13, better than 76% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_LEO_MESSI13 | |||
| 90, better than 35% at Level 10 | 14, better than 86% at Level 10 | 20 | |
| 115, better than 48% at Level 10 | 2 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 17 |
| 4 |
| 0 |
| 80, better than 43% at Level 10 |
| 1.07, better than 56% at Level 10 |
| 13 | 19 | 8 | -6 | 70, better than 5% at Level 10 | 0.70, better than 1% at Level 10 |
| 10 | 20 | 2 | -10 | 47, better than 1% at Level 9 | 0.48, better than 1% at Level 9 |
| 4 |
| 68, better than 25% at Level 10 | 4, better than 24% at Level 10 | 14 |
| 96, better than 38% at Level 10 | 6, better than 37% at Level 10 | 5 |
| 19, better than 13% at Level 8 | 1, better than 15% at Level 8 | 4 |
| team_Haziv9r11 | |||
|---|---|---|---|
| 264, better than 97% at Level 10 | 4, better than 24% at Level 10 | 7 | |
| 77, better than 29% at Level 10 | 5, better than 30% at Level 10 | 11 | |
| 187, better than 82% at Level 10 | 1, better than 11% at Level 10 | 3 | |
| 224, better than 92% at Level 10 | 5, better than 30% at Level 10 | 2 | |
| 48, better than 20% at Level 9 | 1, better than 13% at Level 9 | 3 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Of the rounds where you took part in the first duel, how often you won it.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.