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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_mikelius2k7 | ||||||||
| 16 | 16 | 3 | 0 | 76, better than 25% at Level 10 | 1.09, better than 64% at Level 10 | |||
| 14 | 16 | 2 | -2 | 81, better than 54% at Level 8 | 0.92, better than 23% at Level 8 | |||
| 14 | 16 | 4 | -2 | 74, better than 17% at Level 9 | 0.89, better than 13% at Level 9 | |||
| 8 | 19 | 4 | -11 | 59, better than 1% at Level 8 | 0.49, better than 1% at Level 8 | |||
| 10 | 20 | 7 | -10 | 74, better than 20% at Level 8 | 0.48, better than 1% at Level 8 | |||
| team_Canuter013 | ||||||||
| 23 | 11 | 4 | +12 | 112, better than 99% at Level 10 | 1.62, better than 99% at Level 10 | |||
| 21 | 10 | 5 | +11 | 107, better than 99% at Level 9 | 1.43, better than 98% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_mikelius2k7 | |||
| 26, better than 12% at Level 10 | 1, better than 12% at Level 10 | 5 | |
| 0, better than 1% at Level 8 | 1, better than 16% at Level 8 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 15 |
| 2 |
| +4 |
| 93, better than 89% at Level 9 |
| 1.20, better than 89% at Level 9 |
| 13 | 10 | 0 | +3 | 59, better than 1% at Level 9 | 1.04, better than 60% at Level 9 |
| 11 | 17 | 10 | -6 | 82, better than 62% at Level 9 | 0.61, better than 1% at Level 9 |
| 5 |
| 31, better than 16% at Level 9 | 2, better than 19% at Level 9 | 3 |
| 26, better than 17% at Level 8 | 5, better than 44% at Level 8 | 4 |
| 100, better than 60% at Level 8 | 5, better than 44% at Level 8 | 5 |
| team_Canuter013 | |||
|---|---|---|---|
| 112, better than 59% at Level 10 | 3, better than 22% at Level 10 | 7 | |
| 105, better than 59% at Level 9 | 9, better than 73% at Level 9 | 11 | |
| 4, better than 7% at Level 9 | 0, better than 1% at Level 9 | 5 | |
| 11, better than 10% at Level 9 | 5, better than 40% at Level 9 | 12 | |
| 65, better than 33% at Level 9 | 11, better than 85% at Level 9 | 10 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.