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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team__denzii13 | ||||||||
| 21 | 18 | 1 | +3 | 88, better than 79% at Level 9 | 1.24, better than 95% at Level 9 | |||
| 20 | 17 | 6 | +3 | 94, better than 95% at Level 9 | 1.19, better than 88% at Level 9 | |||
| 15 | 18 | 4 | -3 | 62, better than 1% at Level 9 | 0.85, better than 6% at Level 9 | |||
| 14 | 19 | 8 | -5 | 93, better than 95% at Level 9 | 0.83, better than 4% at Level 9 | |||
| 12 | 18 | 7 | -6 | 66, better than 2% at Level 10 | 0.66, better than 1% at Level 10 | |||
| team_Quarkz10 | ||||||||
| 22 | 18 | 6 | +4 | 97, better than 95% at Level 9 | 1.20, better than 89% at Level 9 | |||
| 21 | 15 | 1 | +6 | 83, better than 59% at Level 9 | 1.20, better than 88% at Level 9 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team__denzii13 | |||
| 88, better than 39% at Level 9 | 3, better than 22% at Level 9 | 4 | |
| 7, better than 7% at Level 9 | 5 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 19 |
| 16 |
| 4 |
| +3 |
| 82, better than 56% at Level 9 |
| 1.14, better than 81% at Level 9 |
| 14 | 18 | 5 | -4 | 74, better than 17% at Level 9 | 0.76, better than 1% at Level 9 |
| 12 | 17 | 7 | -5 | 75, better than 22% at Level 9 | 0.72, better than 1% at Level 9 |
| 5 |
| 41, better than 18% at Level 9 | 4, better than 28% at Level 9 | 3 |
| 350, better than 99% at Level 9 | 5, better than 34% at Level 9 | 6 |
| 37, better than 14% at Level 10 | 8, better than 50% at Level 10 | 8 |
| team_Quarkz10 | |||
|---|---|---|---|
| 29, better than 14% at Level 9 | 4, better than 28% at Level 9 | 5 | |
| 6, better than 7% at Level 9 | 7, better than 47% at Level 9 | 15 | |
| 32, better than 14% at Level 9 | 11, better than 73% at Level 9 | 16 | |
| 62, better than 26% at Level 9 | 7, better than 47% at Level 9 | 12 | |
| 248, better than 97% at Level 9 | 10, better than 67% at Level 9 | 6 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.