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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_-MrLimo-13 | ||||||||
| 38 | 12 | 8 | +26 | 193, better than 99% at Level 6 | 2.61, better than 99% at Level 6 | |||
| 16 | 9 | 2 | +7 | 69, better than 8% at Level 6 | 1.32, better than 96% at Level 6 | |||
| 14 | 11 | 1 | +3 | 60, better than 1% at Level 6 | 1.04, better than 58% at Level 6 | |||
| 10 | 11 | 3 | -1 | 59, better than 1% at Level 6 | 0.84, better than 5% at Level 6 | |||
| 8 | 15 | 8 | -7 | 67, better than 6% at Level 6 | 0.57, better than 1% at Level 6 | |||
| team_KLU8N1KA7 | ||||||||
| 17 | 15 | 2 | +2 | 74, better than 23% at Level 6 | 1.15, better than 89% at Level 6 | |||
| 14 | 16 | 5 | -2 | 72, better than 13% at Level 6 | 0.98, better than 43% at Level 6 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_-MrLimo-13 | |||
| 92, better than 63% at Level 6 | 2, better than 27% at Level 6 | 3 | |
| 27, better than 24% at Level 6 | 0 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 10 |
| 19 |
| 4 |
| -9 |
| 53, better than 1% at Level 6 |
| 0.63, better than 1% at Level 6 |
| 9 | 18 | 5 | -9 | 72, better than 19% at Level 5 | 0.49, better than 1% at Level 5 |
| 8 | 20 | 4 | -12 | 57, better than 1% at Level 6 | 0.36, better than 1% at Level 6 |
| 0 |
| 78, better than 55% at Level 6 | 6, better than 60% at Level 6 | 11 |
| 16, better than 19% at Level 6 | 5, better than 52% at Level 6 | 11 |
| 46, better than 35% at Level 6 | 0, better than 1% at Level 6 | 1 |
| team_KLU8N1KA7 | |||
|---|---|---|---|
| 19, better than 20% at Level 6 | 0, better than 1% at Level 6 | 0 | |
| 71, better than 50% at Level 6 | 9, better than 82% at Level 6 | 11 | |
| 41, better than 32% at Level 6 | 7, better than 68% at Level 6 | 8 | |
| 0, better than 1% at Level 5 | 0, better than 1% at Level 5 | 3 | |
| 62, better than 44% at Level 6 | 0, better than 1% at Level 6 | 0 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Enemies blinded by your flashbangs each round.