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Triangles compare each player with the typical player at their own rank, for this one match. Select a name to see their full comparison.
| Player | K | D | A | +/- | ADR | Rating | ||
|---|---|---|---|---|---|---|---|---|
| team_etozhesam13 | ||||||||
| 24 | 15 | 4 | +9 | 104, better than 98% at Level 10 | 1.49, better than 99% at Level 10 | |||
| 20 | 17 | 13 | +3 | 103, better than 97% at Level 10 | 1.21, better than 90% at Level 10 | |||
| 17 | 15 | 3 | +2 | 74, better than 13% at Level 10 | 1.09, better than 68% at Level 10 | |||
| 13 | 16 | 5 | -3 | 73, better than 12% at Level 8 | 0.82, better than 3% at Level 8 | |||
| 10 | 19 | 7 | -9 | 69, better than 7% at Level 7 | 0.52, better than 1% at Level 7 | |||
| team_CR7M3N7ALl7Y9 | ||||||||
| 20 | 17 | 3 | +3 | 96, better than 93% at Level 10 | 1.37, better than 96% at Level 10 | |||
| 20 | 17 | 7 | +3 | 109, better than 99% at Level 10 | 1.24, better than 91% at Level 10 | |||
| Player | Util dmg | Flashed | Thrown |
|---|---|---|---|
| team_etozhesam13 | |||
| 89, better than 37% at Level 10 | 6, better than 39% at Level 10 | 9 | |
| 316, better than 99% at Level 10 | 9, better than 60% at Level 10 | ||
FACEIT's API only has match totals, so there's no round-by-round timeline or aim stats for FACEIT matches.
One match swings a lot, so treat this as a snapshot.
| 17 |
| 16 |
| 7 |
| +1 |
| 88, better than 79% at Level 10 |
| 1.08, better than 63% at Level 10 |
| 14 | 18 | 4 | -4 | 71, better than 8% at Level 9 | 0.81, better than 2% at Level 9 |
| 11 | 18 | 7 | -7 | 44, better than 1% at Level 8 | 0.59, better than 1% at Level 8 |
| 14 |
| 88, better than 37% at Level 10 | 17, better than 95% at Level 10 | 17 |
| 149, better than 78% at Level 8 | 7, better than 53% at Level 8 | 17 |
| 220, better than 97% at Level 7 | 0, better than 1% at Level 7 | 1 |
| team_CR7M3N7ALl7Y9 | |||
|---|---|---|---|
| 64, better than 25% at Level 10 | 6, better than 39% at Level 10 | 8 | |
| 56, better than 21% at Level 10 | 14, better than 88% at Level 10 | 14 | |
| 59, better than 22% at Level 10 | 2, better than 15% at Level 10 | 1 | |
| 57, better than 25% at Level 9 | 6, better than 42% at Level 9 | 10 | |
| 41, better than 21% at Level 8 | 1, better than 16% at Level 8 | 1 | |
HLTV 1.0 formula: kills, survival and multi-kills per round. 1.00 is roughly average.
Kills divided by deaths.
Average damage dealt to enemies each round.
Average kills each round.
Share of your kills that were headshots.
Share of rounds where you were in the first duel.
Damage from HE grenades and molotovs each round.
Share of your flashbangs that blinded at least one enemy.
Enemies blinded by your flashbangs each round.